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-rw-r--r--ext/glfw/CMake/GenerateMappings.cmake50
1 files changed, 50 insertions, 0 deletions
diff --git a/ext/glfw/CMake/GenerateMappings.cmake b/ext/glfw/CMake/GenerateMappings.cmake
new file mode 100644
index 0000000..9a95df6
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+++ b/ext/glfw/CMake/GenerateMappings.cmake
@@ -0,0 +1,50 @@
+# Usage:
+# cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
+
+cmake_policy(VERSION 3.16)
+
+set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
+set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
+set(template_path "${CMAKE_ARGV3}")
+set(target_path "${CMAKE_ARGV4}")
+
+if (NOT EXISTS "${template_path}")
+ message(FATAL_ERROR "Failed to find template file ${template_path}")
+endif()
+
+file(DOWNLOAD "${source_url}" "${source_path}"
+ STATUS download_status
+ TLS_VERIFY on)
+
+list(GET download_status 0 status_code)
+list(GET download_status 1 status_message)
+
+if (status_code)
+ message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}")
+endif()
+
+file(STRINGS "${source_path}" lines)
+list(FILTER lines INCLUDE REGEX "^[0-9a-fA-F]")
+
+foreach(line IN LISTS lines)
+ if (line MATCHES "platform:Windows")
+ if (GLFW_WIN32_MAPPINGS)
+ string(APPEND GLFW_WIN32_MAPPINGS "\n")
+ endif()
+ string(APPEND GLFW_WIN32_MAPPINGS "\"${line}\",")
+ elseif (line MATCHES "platform:Mac OS X")
+ if (GLFW_COCOA_MAPPINGS)
+ string(APPEND GLFW_COCOA_MAPPINGS "\n")
+ endif()
+ string(APPEND GLFW_COCOA_MAPPINGS "\"${line}\",")
+ elseif (line MATCHES "platform:Linux")
+ if (GLFW_LINUX_MAPPINGS)
+ string(APPEND GLFW_LINUX_MAPPINGS "\n")
+ endif()
+ string(APPEND GLFW_LINUX_MAPPINGS "\"${line}\",")
+ endif()
+endforeach()
+
+configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX)
+file(REMOVE "${source_path}")
+