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-rw-r--r--src/renderer/Camera.zig21
-rw-r--r--src/renderer/Mesh.zig119
-rw-r--r--src/renderer/Renderer.zig94
-rw-r--r--src/renderer/Window.zig64
-rw-r--r--src/renderer/c.zig5
-rw-r--r--src/renderer/gltf.zig164
-rw-r--r--src/renderer/vulkan.zig1153
7 files changed, 1620 insertions, 0 deletions
diff --git a/src/renderer/Camera.zig b/src/renderer/Camera.zig
new file mode 100644
index 0000000..9794da3
--- /dev/null
+++ b/src/renderer/Camera.zig
@@ -0,0 +1,21 @@
+const std = @import("std");
+const ecs = @import("ecs");
+const math = @import("../math.zig");
+const Camera = @This();
+const UP = @Vector(3, f32){ 0.0, 1.0, 0.0 };
+
+pub const Uniform = struct {
+ proj: math.Matrix,
+ view: math.Matrix,
+ model: math.Matrix,
+};
+
+uniform: Uniform,
+position: @Vector(3, f32),
+target: @Vector(3, f32),
+direction: @Vector(3, f32),
+right: @Vector(3, f32),
+up: @Vector(3, f32),
+
+fn input(pool: *ecs.Pool) void {
+}
diff --git a/src/renderer/Mesh.zig b/src/renderer/Mesh.zig
new file mode 100644
index 0000000..b0f76ce
--- /dev/null
+++ b/src/renderer/Mesh.zig
@@ -0,0 +1,119 @@
+const c = @import("c.zig");
+const std = @import("std");
+const vk = @import("vulkan.zig");
+const gltf = @import("gltf.zig");
+const Allocator = std.mem.Allocator;
+
+const Mesh = @This();
+
+pub const Vertex = struct {
+ position: [3]f32,
+
+ pub fn create(x: f32, y: f32, z: f32) Vertex {
+ return Vertex{
+ .position = .{ x, y, z },
+ };
+ }
+
+ pub fn bindingDescription() c.VkVertexInputBindingDescription {
+ const binding_description: c.VkVertexInputBindingDescription = .{
+ .binding = 0,
+ .stride = @sizeOf(Vertex),
+ .inputRate = c.VK_VERTEX_INPUT_RATE_VERTEX,
+ };
+
+ return binding_description;
+ }
+
+ pub fn attributeDescription() c.VkVertexInputAttributeDescription {
+ const attribute_description: c.VkVertexInputAttributeDescription = .{
+ .location = 0,
+ .binding = 0,
+ .format = c.VK_FORMAT_R32G32B32_SFLOAT,
+ .offset = 0,
+ };
+
+ return attribute_description;
+ }
+};
+
+vertex_buffer: vk.Buffer,
+index_buffer: vk.Buffer,
+
+pub fn createVertexBuffer(allocator: Allocator, device: anytype) !vk.Buffer {
+ const gltf_data = try gltf.parseFile(allocator, "assets/models/block.glb");
+
+ const vertices = gltf_data.vertices;
+
+ var data: [*c]?*anyopaque = null;
+
+ const buffer = try device.createBuffer(vk.BufferUsage{ .transfer_src = true }, vk.BufferFlags{ .host_visible = true, .host_coherent = true }, @sizeOf(Vertex) * vertices.len);
+
+ try vk.mapError(c.vkMapMemory(
+ device.handle,
+ buffer.memory,
+ 0,
+ buffer.size,
+ 0,
+ @ptrCast(&data),
+ ));
+
+ if (data) |ptr| {
+ const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(ptr));
+
+ @memcpy(gpu_vertices, @as([]Vertex, @ptrCast(vertices[0..])));
+ }
+
+ c.vkUnmapMemory(device.handle, buffer.memory);
+
+ const vertex_buffer = try device.createBuffer(vk.BufferUsage{ .vertex_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(Vertex) * vertices.len);
+
+ try buffer.copyTo(device, vertex_buffer);
+ buffer.destroy(device.handle);
+
+ return vertex_buffer;
+}
+
+pub fn createIndexBuffer(allocator: Allocator, device: anytype) !vk.Buffer {
+ const gltf_data = try gltf.parseFile(allocator, "assets/models/block.glb");
+ const indices = gltf_data.indices;
+ //const indices = [_]u16{ 0, 1, 2, 3, 0, 2 };
+
+ var data: [*c]?*anyopaque = null;
+
+ const buffer = try device.createBuffer(vk.BufferUsage{ .transfer_src = true }, vk.BufferFlags{ .host_visible = true, .host_coherent = true }, @sizeOf(u16) * indices.len);
+
+ try vk.mapError(c.vkMapMemory(
+ device.handle,
+ buffer.memory,
+ 0,
+ buffer.size,
+ 0,
+ @ptrCast(&data),
+ ));
+
+ if (data) |ptr| {
+ const gpu_indices: [*]u16 = @ptrCast(@alignCast(ptr));
+
+ @memcpy(gpu_indices, indices[0..]);
+ }
+
+ c.vkUnmapMemory(device.handle, buffer.memory);
+
+ const index_buffer = try device.createBuffer(vk.BufferUsage{ .index_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(u16) * indices.len);
+
+ try buffer.copyTo(device, index_buffer);
+ buffer.destroy(device.handle);
+
+ return index_buffer;
+}
+
+pub fn create(allocator: Allocator, device: anytype) !Mesh {
+ const vertex_buffer = try Mesh.createVertexBuffer(allocator, device);
+ const index_buffer = try Mesh.createIndexBuffer(allocator, device);
+
+ return Mesh{
+ .vertex_buffer = vertex_buffer,
+ .index_buffer = index_buffer,
+ };
+}
diff --git a/src/renderer/Renderer.zig b/src/renderer/Renderer.zig
new file mode 100644
index 0000000..a195751
--- /dev/null
+++ b/src/renderer/Renderer.zig
@@ -0,0 +1,94 @@
+const c = @import("c.zig");
+const std = @import("std");
+const vk = @import("vulkan.zig");
+pub const Window = @import("Window.zig");
+pub const Mesh = @import("Mesh.zig");
+const Allocator = std.mem.Allocator;
+
+const Renderer = @This();
+
+instance: vk.Instance,
+surface: vk.Surface,
+physical_device: vk.PhysicalDevice,
+device: vk.Device(2),
+render_pass: vk.RenderPass(2),
+swapchain: vk.Swapchain(2),
+graphics_pipeline: vk.GraphicsPipeline(2),
+current_frame: u32,
+vertex_buffer: vk.Buffer,
+index_buffer: vk.Buffer,
+
+pub fn create(allocator: Allocator, w: Window) !Renderer {
+ const instance = try vk.Instance.create(allocator);
+
+ const surface = try vk.Surface.create(instance, w);
+
+ var physical_device = try vk.PhysicalDevice.pick(allocator, instance);
+ const device = try physical_device.create_device(surface, allocator, 2);
+
+ const vertex_shader = try device.createShader("shader_vert");
+ defer device.destroyShader(vertex_shader);
+ const fragment_shader = try device.createShader("shader_frag");
+ defer device.destroyShader(fragment_shader);
+
+ const render_pass = try vk.RenderPass(2).create(allocator, device, surface, physical_device);
+
+ const swapchain = try vk.Swapchain(2).create(allocator, surface, device, physical_device, w, render_pass);
+
+ const graphics_pipeline = try vk.GraphicsPipeline(2).create(device, swapchain, render_pass, vertex_shader, fragment_shader);
+
+ // TODO: I think the renderer shouldn't have to interact with buffers. I think the API should change to
+ // something along the lines of
+ // renderer.begin()
+ // renderer.render(triangle);
+ // renderer.render(some_other_thing);
+ // ...
+ // renderer.submit()
+ const triangle = try Mesh.create(allocator, device);
+
+ return Renderer{
+ .instance = instance,
+ .surface = surface,
+ .physical_device = physical_device,
+ .device = device,
+ .render_pass = render_pass,
+ .swapchain = swapchain,
+ .graphics_pipeline = graphics_pipeline,
+ .current_frame = 0,
+ // TODO: Why are we storing the buffer and not the Mesh?
+ .vertex_buffer = triangle.vertex_buffer,
+ .index_buffer = triangle.index_buffer,
+ };
+}
+
+pub fn destroy(self: Renderer) void {
+ self.device.waitIdle();
+ self.index_buffer.destroy(self.device.handle);
+ self.vertex_buffer.destroy(self.device.handle);
+ self.graphics_pipeline.destroy(self.device);
+ self.swapchain.destroy(self.device);
+ self.render_pass.destroy(self.device);
+ self.device.destroy();
+ self.surface.destroy(self.instance);
+ self.instance.destroy();
+}
+
+// TODO: tick is maybe a bad name? something like present() or submit() is better?
+pub fn tick(self: *Renderer) !void {
+ try self.device.waitFence(self.current_frame);
+ const image = try self.swapchain.nextImage(self.device, self.current_frame);
+ try self.device.resetCommand(self.current_frame);
+ try self.device.beginCommand(self.current_frame);
+ self.render_pass.begin(self.swapchain, self.device, image, self.current_frame);
+ self.graphics_pipeline.bind(self.device, self.current_frame);
+ self.device.bindVertexBuffer(self.vertex_buffer, self.current_frame);
+ self.device.bindIndexBuffer(self.index_buffer, self.current_frame);
+ self.device.bindDescriptorSets(self.graphics_pipeline, self.current_frame);
+ self.device.draw(@intCast(self.index_buffer.size / @sizeOf(u16)), self.current_frame);
+ self.render_pass.end(self.device, self.current_frame);
+ try self.device.endCommand(self.current_frame);
+
+ try self.device.submit(self.swapchain, image, self.current_frame);
+
+ self.current_frame = (self.current_frame + 1) % 2;
+}
diff --git a/src/renderer/Window.zig b/src/renderer/Window.zig
new file mode 100644
index 0000000..d285b97
--- /dev/null
+++ b/src/renderer/Window.zig
@@ -0,0 +1,64 @@
+const c = @import("c.zig");
+const std = @import("std");
+
+const Window = @This();
+
+pub const Error = error{
+ platform_unavailable,
+ platform_error,
+};
+
+pub fn getExtensions() [][*c]const u8 {
+ var extension_count: u32 = undefined;
+ const raw: [*c][*c]const u8 = c.glfwGetRequiredInstanceExtensions(&extension_count);
+ const extensions = raw[0..extension_count];
+
+ return extensions;
+}
+
+title: []const u8,
+width: usize,
+height: usize,
+raw: *c.GLFWwindow,
+
+pub fn create(width: usize, height: usize, title: []const u8) !Window {
+ if (c.glfwInit() != c.GLFW_TRUE) {
+ const status = c.glfwGetError(null);
+
+ return switch (status) {
+ c.GLFW_PLATFORM_UNAVAILABLE => Error.platform_unavailable,
+ c.GLFW_PLATFORM_ERROR => Error.platform_error,
+ else => unreachable,
+ };
+ }
+
+ c.glfwWindowHint(c.GLFW_RESIZABLE, c.GLFW_FALSE);
+ c.glfwWindowHint(c.GLFW_CLIENT_API, c.GLFW_NO_API);
+ const raw = c.glfwCreateWindow(@intCast(width), @intCast(height), title.ptr, null, null);
+ c.glfwShowWindow(raw);
+
+ return Window{
+ .title = title,
+ .width = width,
+ .height = height,
+ .raw = raw.?,
+ };
+}
+
+pub fn shouldClose(self: Window) bool {
+ return c.glfwWindowShouldClose(self.raw) == c.GLFW_TRUE;
+}
+
+pub fn size(self: Window) struct { usize, usize } {
+ var width: u32 = undefined;
+ var height: u32 = undefined;
+
+ c.glfwGetFramebufferSize(self.raw, @ptrCast(&width), @ptrCast(&height));
+
+ return .{ @intCast(width), @intCast(height) };
+}
+
+pub fn destroy(self: Window) void {
+ c.glfwDestroyWindow(self.raw);
+ c.glfwTerminate();
+}
diff --git a/src/renderer/c.zig b/src/renderer/c.zig
new file mode 100644
index 0000000..d91f49f
--- /dev/null
+++ b/src/renderer/c.zig
@@ -0,0 +1,5 @@
+pub usingnamespace @cImport({
+ @cDefine("GLFW_INCLUDE_NONE", {});
+ @cInclude("vulkan/vulkan.h");
+ @cInclude("GLFW/glfw3.h");
+});
diff --git a/src/renderer/gltf.zig b/src/renderer/gltf.zig
new file mode 100644
index 0000000..e65ec85
--- /dev/null
+++ b/src/renderer/gltf.zig
@@ -0,0 +1,164 @@
+const std = @import("std");
+const Mesh = @import("Mesh.zig");
+const Allocator = std.mem.Allocator;
+
+pub const Model = struct {
+ const Asset = struct {
+ version: []u8,
+ generator: ?[]u8 = null,
+ copyright: ?[]u8 = null,
+ };
+ const Buffer = struct {
+ byteLength: usize,
+ uri: ?[]u8 = null,
+ };
+ const BufferView = struct {
+ buffer: usize,
+ byteLength: usize,
+ byteOffset: usize,
+ byteStride: ?usize = null,
+ target: ?usize = null,
+ };
+ const Node = struct {
+ name: []u8,
+ mesh: ?usize = null,
+ weights: ?[]f64 = null,
+ children: ?[]usize = null,
+ rotation: ?[4]f64 = null,
+ scale: ?[3]f64 = null,
+ translation: ?[3]f64 = null,
+ camera: ?usize = null,
+ matrix: ?[16]usize = null,
+ };
+ const Accessor = struct {
+ bufferView: usize,
+ byteOffset: ?usize = null,
+ componentType: usize,
+ count: usize,
+ type: []u8,
+ max: ?[]f64 = null,
+ min: ?[]f64 = null,
+ };
+ const Primitive = struct {
+ const Attributes = struct {
+ NORMAL: ?usize = null,
+ POSITION: ?usize = null,
+ TANGENT: ?usize = null,
+ TEXCOORD_0: ?usize = null,
+ TEXCOORD_1: ?usize = null,
+ COLOR_0: ?usize = null,
+ JOINTS_0: ?usize = null,
+ WEIGHTS_0: ?usize = null,
+ };
+
+ attributes: ?Attributes = null,
+ indices: ?usize = null,
+ material: ?usize = null,
+ mode: ?usize = null,
+ };
+ const Mesh = struct {
+ name: ?[]u8 = null,
+ primitives: ?[]Primitive = null,
+ weights: ?[]f64 = null,
+ };
+ const Skin = struct {
+ inverseBindMatrices: usize,
+ joints: []usize,
+ skeleton: usize,
+ };
+ const Texture = struct {
+ sampler: usize,
+ source: usize,
+ };
+ const Image = struct {
+ uri: ?[]u8 = null,
+ bufferView: ?usize = null,
+ mimeType: ?[]u8 = null,
+ };
+ const Material = struct {
+ const Pbr = struct {
+ baseColorFactor: ?[4]f64 = null,
+ baseColorTexture: ?struct {
+ index: usize,
+ texCoord: usize,
+ } = null,
+ metallicFactor: ?f64 = null,
+ roughnessFactor: ?f64 = null,
+ };
+ name: ?[]u8 = null,
+ pbrMetallicRoughness: Pbr,
+ doubleSided: bool,
+ };
+ const Scene = struct {
+ nodes: ?[]usize = null,
+ name: ?[]u8 = null,
+ };
+
+ const Chunk = packed struct {
+ const offset = Header.offset + 8;
+ length: u32,
+ type: u32,
+ };
+
+ const JsonChunk = struct {
+ asset: Asset,
+ scene: usize,
+ scenes: ?[]Scene = null,
+ nodes: ?[]Node = null,
+ materials: ?[]Material = null,
+ meshes: ?[]Model.Mesh = null,
+ accessors: ?[]Accessor = null,
+ bufferViews: ?[]BufferView = null,
+ buffers: ?[]Buffer = null,
+ };
+
+ const Header = packed struct {
+ const offset = 12;
+ magic: u32,
+ version: u32,
+ length: u32,
+ };
+
+ const Binary = struct {
+ data: []u8,
+ const Vec3 = [3]f32;
+
+ pub fn readU16(self: Binary, allocator: Allocator, view: BufferView, count: usize) ![]u16 {
+ const data = self.data[view.byteOffset .. view.byteOffset + view.byteLength];
+ const scalars = try allocator.alloc(u16, count);
+
+ var j: usize = 0;
+ for (0..data.len / 2) |i| {
+ scalars[i] = std.mem.bytesAsValue(u16, data[j .. j + 1]).*;
+ j += 2;
+ }
+
+ return scalars;
+ }
+
+ pub fn readVec3(self: Binary, allocator: Allocator, view: BufferView, count: usize) ![]Vec3 {
+ const data = self.data[view.byteOffset .. view.byteOffset + view.byteLength];
+ const vectors = try allocator.alloc(Vec3, count);
+
+ for (0..count) |i| {
+ vectors[i] = std.mem.bytesAsValue(Vec3, data[(@sizeOf(Vec3) * i) .. (@sizeOf(Vec3) * i) + @sizeOf(Vec3)]).*;
+ }
+
+ return vectors;
+ }
+ };
+};
+
+pub fn parseFile(allocator: Allocator, name: []const u8) !struct { vertices: [][3]f32, indices: []u16 } {
+ const file = try std.fs.cwd().openFile(name, .{});
+ const all = try file.readToEndAlloc(allocator, 1_000_000);
+ const json_chunk = std.mem.bytesAsValue(Model.Chunk, all[Model.Header.offset..]);
+
+ const data = (try std.json.parseFromSlice(Model.JsonChunk, allocator, @constCast(all[Model.Chunk.offset .. Model.Chunk.offset + json_chunk.length]), .{ .ignore_unknown_fields = true })).value;
+ const binary = Model.Binary{ .data = all[Model.Chunk.offset + json_chunk.length + 8 ..] };
+
+ const vertices = try binary.readVec3(allocator, data.bufferViews.?[data.meshes.?[0].primitives.?[0].attributes.?.POSITION.?], data.accessors.?[data.meshes.?[0].primitives.?[0].attributes.?.POSITION.?].count);
+ const indices = try binary.readU16(allocator, data.bufferViews.?[data.meshes.?[0].primitives.?[0].indices.?], data.accessors.?[data.meshes.?[0].primitives.?[0].indices.?].count);
+
+ return .{ .vertices = vertices, .indices = indices };
+}
diff --git a/src/renderer/vulkan.zig b/src/renderer/vulkan.zig
new file mode 100644
index 0000000..1f878f9
--- /dev/null
+++ b/src/renderer/vulkan.zig
@@ -0,0 +1,1153 @@
+const std = @import("std");
+const c = @import("c.zig");
+const Window = @import("Window.zig");
+const Mesh = @import("Mesh.zig");
+const sideros = @import("sideros");
+const math = sideros.math;
+const Allocator = std.mem.Allocator;
+
+const builtin = @import("builtin");
+const debug = (builtin.mode == .Debug);
+
+const Uniform = struct {
+ proj: math.Matrix,
+ view: math.Matrix,
+ model: math.Matrix,
+};
+
+const validation_layers: []const [*c]const u8 = if (!debug) &[0][*c]const u8{} else &[_][*c]const u8{
+ "VK_LAYER_KHRONOS_validation",
+};
+
+const device_extensions: []const [*c]const u8 = &[_][*c]const u8{
+ c.VK_KHR_SWAPCHAIN_EXTENSION_NAME,
+};
+
+pub const Error = error{
+ out_of_host_memory,
+ out_of_device_memory,
+ initialization_failed,
+ layer_not_present,
+ extension_not_present,
+ incompatible_driver,
+ unknown_error,
+};
+
+pub fn mapError(result: c_int) !void {
+ return switch (result) {
+ c.VK_SUCCESS => {},
+ c.VK_ERROR_OUT_OF_HOST_MEMORY => Error.out_of_host_memory,
+ c.VK_ERROR_OUT_OF_DEVICE_MEMORY => Error.out_of_device_memory,
+ c.VK_ERROR_INITIALIZATION_FAILED => Error.initialization_failed,
+ c.VK_ERROR_LAYER_NOT_PRESENT => Error.layer_not_present,
+ c.VK_ERROR_EXTENSION_NOT_PRESENT => Error.extension_not_present,
+ c.VK_ERROR_INCOMPATIBLE_DRIVER => Error.incompatible_driver,
+ else => Error.unknown_error,
+ };
+}
+
+pub const BufferUsage = packed struct(u32) {
+ transfer_src: bool = false,
+ transfer_dst: bool = false,
+ uniform_texel_buffer: bool = false,
+ storage_texel_buffer: bool = false,
+ uniform_buffer: bool = false,
+ storage_buffer: bool = false,
+ index_buffer: bool = false,
+ vertex_buffer: bool = false,
+ indirect_buffer: bool = false,
+ _padding: enum(u23) { unset } = .unset,
+};
+
+pub const BufferFlags = packed struct(u32) {
+ device_local: bool = false,
+ host_visible: bool = false,
+ host_coherent: bool = false,
+ host_cached: bool = false,
+ lazily_allocated: bool = false,
+ _padding: enum(u27) { unset } = .unset,
+};
+
+pub const Instance = struct {
+ handle: c.VkInstance,
+
+ pub fn create(allocator: Allocator) !Instance {
+ const extensions = Window.getExtensions();
+
+ // Querry avaliable extensions size
+ var avaliableExtensionsCount: u32 = 0;
+ _ = c.vkEnumerateInstanceExtensionProperties(null, &avaliableExtensionsCount, null);
+ // Actually querry avaliable extensions
+ var avaliableExtensions = std.ArrayList(c.VkExtensionProperties).init(allocator);
+ try avaliableExtensions.resize(avaliableExtensionsCount);
+ defer avaliableExtensions.deinit();
+ _ = c.vkEnumerateInstanceExtensionProperties(null, &avaliableExtensionsCount, avaliableExtensions.items.ptr);
+ // Check the extensions we want against the extensions the user has
+ for (extensions) |need_ext| {
+ var found = false;
+ for (avaliableExtensions.items) |useable_ext| {
+ const extensionName: [*c]const u8 = &useable_ext.extensionName;
+ if (std.mem.eql(u8, std.mem.sliceTo(need_ext, 0), std.mem.sliceTo(extensionName, 0))) {
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ std.debug.panic("ERROR: Needed vulkan extension {s} not found\n", .{need_ext});
+ }
+ }
+
+ // Querry avaliable layers size
+ var avaliableLayersCount: u32 = 0;
+ _ = c.vkEnumerateInstanceLayerProperties(&avaliableLayersCount, null);
+ // Actually querry avaliable layers
+ var availableLayers = std.ArrayList(c.VkLayerProperties).init(allocator);
+ try availableLayers.resize(avaliableLayersCount);
+ defer availableLayers.deinit();
+ _ = c.vkEnumerateInstanceLayerProperties(&avaliableLayersCount, availableLayers.items.ptr);
+ // Every layer we do have we add to this list, if we don't have it no worries just print a message and continue
+ var newLayers = std.ArrayList([*c]const u8).init(allocator);
+ defer newLayers.deinit();
+ // Loop over layers we want
+ for (validation_layers) |want_layer| {
+ var found = false;
+ for (availableLayers.items) |useable_validation| {
+ const layer_name: [*c]const u8 = &useable_validation.layerName;
+ if (std.mem.eql(u8, std.mem.sliceTo(want_layer, 0), std.mem.sliceTo(layer_name, 0))) {
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ std.debug.print("WARNING: Compiled in debug mode, but wanted validation layer {s} not found.\n", .{want_layer});
+ std.debug.print("NOTE: Validation layer will be removed from the wanted validation layers\n", .{});
+ } else {
+ try newLayers.append(want_layer);
+ }
+ }
+
+ const app_info: c.VkApplicationInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_APPLICATION_INFO,
+ .pApplicationName = "sideros",
+ .applicationVersion = c.VK_MAKE_VERSION(1, 0, 0),
+ .engineVersion = c.VK_MAKE_VERSION(1, 0, 0),
+ .pEngineName = "sideros",
+ .apiVersion = c.VK_MAKE_VERSION(1, 3, 0),
+ };
+
+ const instance_info: c.VkInstanceCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
+ .pApplicationInfo = &app_info,
+ .enabledExtensionCount = @intCast(extensions.len),
+ .ppEnabledExtensionNames = extensions.ptr,
+ .enabledLayerCount = @intCast(newLayers.items.len),
+ .ppEnabledLayerNames = newLayers.items.ptr,
+ };
+
+ var instance: c.VkInstance = undefined;
+
+ try mapError(c.vkCreateInstance(&instance_info, null, &instance));
+
+ return Instance{
+ .handle = instance,
+ };
+ }
+
+ pub fn destroy(self: Instance) void {
+ c.vkDestroyInstance(self.handle, null);
+ }
+};
+
+pub const Buffer = struct {
+ handle: c.VkBuffer,
+ memory: c.VkDeviceMemory,
+ size: usize,
+
+ pub fn copyTo(self: Buffer, device: anytype, dest: Buffer) !void {
+ const command_buffer_info: c.VkCommandBufferAllocateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
+ .commandPool = device.command_pool,
+ .level = c.VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+ .commandBufferCount = 1,
+ };
+
+ var command_buffer: c.VkCommandBuffer = undefined;
+ try mapError(c.vkAllocateCommandBuffers(device.handle, &command_buffer_info, @ptrCast(&command_buffer)));
+
+ const begin_info: c.VkCommandBufferBeginInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
+ .flags = c.VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
+ };
+
+ try mapError(c.vkBeginCommandBuffer(command_buffer, &begin_info));
+
+ const copy_region: c.VkBufferCopy = .{
+ .srcOffset = 0,
+ .dstOffset = 0,
+ .size = self.size,
+ };
+
+ c.vkCmdCopyBuffer(command_buffer, self.handle, dest.handle, 1, &copy_region);
+ try mapError(c.vkEndCommandBuffer(command_buffer));
+
+ const submit_info: c.VkSubmitInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_SUBMIT_INFO,
+ .commandBufferCount = 1,
+ .pCommandBuffers = &command_buffer,
+ };
+
+ try mapError(c.vkQueueSubmit(device.graphics_queue, 1, &submit_info, null));
+ try mapError(c.vkQueueWaitIdle(device.graphics_queue));
+ c.vkFreeCommandBuffers(device.handle, device.command_pool, 1, &command_buffer);
+ }
+
+ pub fn destroy(self: Buffer, device_handle: c.VkDevice) void {
+ c.vkDestroyBuffer(device_handle, self.handle, null);
+ c.vkFreeMemory(device_handle, self.memory, null);
+ }
+};
+
+pub fn RenderPass(comptime n: usize) type {
+ return struct {
+ handle: c.VkRenderPass,
+
+ const Self = @This();
+
+ pub fn create(allocator: Allocator, device: Device(n), surface: Surface, physical_device: PhysicalDevice) !Self {
+ const color_attachment: c.VkAttachmentDescription = .{
+ .format = (try Swapchain(n).pickFormat(allocator, surface, physical_device)).format,
+ .samples = c.VK_SAMPLE_COUNT_1_BIT,
+ .loadOp = c.VK_ATTACHMENT_LOAD_OP_CLEAR,
+ .storeOp = c.VK_ATTACHMENT_STORE_OP_STORE,
+ .stencilLoadOp = c.VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ .stencilStoreOp = c.VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ .initialLayout = c.VK_IMAGE_LAYOUT_UNDEFINED,
+ .finalLayout = c.VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
+ };
+
+ const color_attachment_reference: c.VkAttachmentReference = .{
+ .attachment = 0,
+ .layout = c.VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ };
+
+ const subpass: c.VkSubpassDescription = .{
+ .pipelineBindPoint = c.VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = &color_attachment_reference,
+ };
+
+ const dependency: c.VkSubpassDependency = .{
+ .srcSubpass = c.VK_SUBPASS_EXTERNAL,
+ .dstSubpass = 0,
+ .srcStageMask = c.VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ .srcAccessMask = 0,
+ .dstStageMask = c.VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ .dstAccessMask = c.VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ };
+
+ const render_pass_info: c.VkRenderPassCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &color_attachment,
+ .subpassCount = 1,
+ .pSubpasses = &subpass,
+ .dependencyCount = 1,
+ .pDependencies = &dependency,
+ };
+
+ var render_pass: c.VkRenderPass = undefined;
+
+ try mapError(c.vkCreateRenderPass(device.handle, &render_pass_info, null, &render_pass));
+
+ return Self{
+ .handle = render_pass,
+ };
+ }
+
+ pub fn begin(self: Self, swapchain: Swapchain(n), device: Device(n), image: usize, frame: usize) void {
+ std.debug.assert(frame < n);
+ const clear_color: c.VkClearValue = .{ .color = .{ .float32 = .{ 0.0, 0.0, 0.0, 1.0 } } };
+
+ const begin_info: c.VkRenderPassBeginInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = self.handle,
+ .framebuffer = swapchain.framebuffers[image],
+ .renderArea = .{
+ .offset = .{ .x = 0, .y = 0 },
+ .extent = swapchain.extent,
+ },
+ .clearValueCount = 1,
+ .pClearValues = &clear_color,
+ };
+
+ c.vkCmdBeginRenderPass(device.command_buffers[frame], &begin_info, c.VK_SUBPASS_CONTENTS_INLINE);
+ }
+
+ pub fn end(self: Self, device: Device(n), frame: usize) void {
+ _ = self;
+ std.debug.assert(frame < n);
+ c.vkCmdEndRenderPass(device.command_buffers[frame]);
+ }
+
+ pub fn destroy(self: Self, device: Device(n)) void {
+ c.vkDestroyRenderPass(device.handle, self.handle, null);
+ }
+ };
+}
+
+pub fn GraphicsPipeline(comptime n: usize) type {
+ return struct {
+ layout: c.VkPipelineLayout,
+ handle: c.VkPipeline,
+ descriptor_pool: c.VkDescriptorPool,
+ descriptor_set: c.VkDescriptorSet,
+ descriptor_set_layout: c.VkDescriptorSetLayout,
+ uniform_buffer: Buffer,
+
+ const Self = @This();
+
+ pub fn create(device: Device(n), swapchain: Swapchain(n), render_pass: RenderPass(n), vertex_shader: c.VkShaderModule, fragment_shader: c.VkShaderModule) !Self {
+ const vertex_shader_stage_info: c.VkPipelineShaderStageCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = c.VK_SHADER_STAGE_VERTEX_BIT,
+ .module = vertex_shader,
+ .pName = "main",
+ };
+
+ const fragment_shader_stage_info: c.VkPipelineShaderStageCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = c.VK_SHADER_STAGE_FRAGMENT_BIT,
+ .module = fragment_shader,
+ .pName = "main",
+ };
+
+ // TODO: shouldn't this be closer to usage?
+ const shader_stage_infos: []const c.VkPipelineShaderStageCreateInfo = &.{ vertex_shader_stage_info, fragment_shader_stage_info };
+
+ const vertex_attributes: []const c.VkVertexInputAttributeDescription = &.{Mesh.Vertex.attributeDescription()};
+ const vertex_bindings: []const c.VkVertexInputBindingDescription = &.{Mesh.Vertex.bindingDescription()};
+
+ const vertex_input_info: c.VkPipelineVertexInputStateCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .vertexBindingDescriptionCount = 1,
+ .pVertexBindingDescriptions = vertex_bindings.ptr,
+ .vertexAttributeDescriptionCount = 1,
+ .pVertexAttributeDescriptions = vertex_attributes.ptr,
+ };
+
+ const input_assembly_info: c.VkPipelineInputAssemblyStateCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = c.VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
+ .primitiveRestartEnable = c.VK_FALSE,
+ };
+
+ const viewport: c.VkViewport = .{
+ .x = 0.0,
+ .y = 0.0,
+ .width = @floatFromInt(swapchain.extent.width),
+ .height = @floatFromInt(swapchain.extent.height),
+ .minDepth = 0.0,
+ .maxDepth = 1.0,
+ };
+
+ const scissor: c.VkRect2D = .{
+ .offset = .{
+ .x = 0.0,
+ .y = 0.0,
+ },
+ .extent = swapchain.extent,
+ };
+
+ const viewport_state_info: c.VkPipelineViewportStateCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 1,
+ .pViewports = &viewport,
+ .scissorCount = 1,
+ .pScissors = &scissor,
+ };
+
+ const rasterizer_info: c.VkPipelineRasterizationStateCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .depthClampEnable = c.VK_FALSE,
+ .rasterizerDiscardEnable = c.VK_FALSE,
+ .polygonMode = c.VK_POLYGON_MODE_FILL,
+ .lineWidth = 1.0,
+ .cullMode = c.VK_CULL_MODE_BACK_BIT,
+ .frontFace = c.VK_FRONT_FACE_COUNTER_CLOCKWISE,
+ .depthBiasEnable = c.VK_FALSE,
+ };
+
+ const multisampling_info: c.VkPipelineMultisampleStateCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .sampleShadingEnable = c.VK_FALSE,
+ .rasterizationSamples = c.VK_SAMPLE_COUNT_1_BIT,
+ };
+
+ const color_blend_attachment: c.VkPipelineColorBlendAttachmentState = .{
+ .colorWriteMask = c.VK_COLOR_COMPONENT_R_BIT | c.VK_COLOR_COMPONENT_G_BIT | c.VK_COLOR_COMPONENT_B_BIT | c.VK_COLOR_COMPONENT_A_BIT,
+ .blendEnable = c.VK_TRUE,
+ .srcColorBlendFactor = c.VK_BLEND_FACTOR_SRC_ALPHA,
+ .dstColorBlendFactor = c.VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
+ .colorBlendOp = c.VK_BLEND_OP_ADD,
+ .srcAlphaBlendFactor = c.VK_BLEND_FACTOR_ONE,
+ .dstAlphaBlendFactor = c.VK_BLEND_FACTOR_ZERO,
+ .alphaBlendOp = c.VK_BLEND_OP_ADD,
+ };
+
+ const color_blend_info: c.VkPipelineColorBlendStateCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .logicOpEnable = c.VK_FALSE,
+ .logicOp = c.VK_LOGIC_OP_COPY,
+ .attachmentCount = 1,
+ .pAttachments = &color_blend_attachment,
+ .blendConstants = .{ 0.0, 0.0, 0.0, 0.0 },
+ };
+
+ const set_binding = c.VkDescriptorSetLayoutBinding{
+ .binding = 0,
+ .descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = c.VK_SHADER_STAGE_VERTEX_BIT,
+ };
+
+ const bindings = [_]c.VkDescriptorSetLayoutBinding{set_binding};
+
+ var descriptor_set_layout: c.VkDescriptorSetLayout = undefined;
+
+ const descriptor_set_layout_info = c.VkDescriptorSetLayoutCreateInfo{
+ .sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .bindingCount = 1,
+ .pBindings = bindings[0..].ptr,
+ };
+
+ try mapError(c.vkCreateDescriptorSetLayout(device.handle, &descriptor_set_layout_info, null, &descriptor_set_layout));
+
+ const set_layouts = [_]c.VkDescriptorSetLayout{descriptor_set_layout};
+
+ const layout_info: c.VkPipelineLayoutCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .setLayoutCount = 1,
+ .pSetLayouts = set_layouts[0..].ptr,
+ .pushConstantRangeCount = 0,
+ .pPushConstantRanges = null,
+ };
+
+ var layout: c.VkPipelineLayout = undefined;
+
+ try mapError(c.vkCreatePipelineLayout(device.handle, &layout_info, null, @ptrCast(&layout)));
+
+ const pipeline_info: c.VkGraphicsPipelineCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = 2,
+ .pStages = shader_stage_infos.ptr,
+ .pVertexInputState = &vertex_input_info,
+ .pInputAssemblyState = &input_assembly_info,
+ .pViewportState = &viewport_state_info,
+ .pRasterizationState = &rasterizer_info,
+ .pMultisampleState = &multisampling_info,
+ .pDepthStencilState = null,
+ .pColorBlendState = &color_blend_info,
+ .pDynamicState = null,
+ .layout = layout,
+ .renderPass = render_pass.handle,
+ .subpass = 0,
+ .basePipelineHandle = null,
+ .basePipelineIndex = -1,
+ };
+
+ var pipeline: c.VkPipeline = undefined;
+
+ try mapError(c.vkCreateGraphicsPipelines(device.handle, null, 1, &pipeline_info, null, @ptrCast(&pipeline)));
+
+ var size = c.VkDescriptorPoolSize{
+ .type = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ .descriptorCount = 1,
+ };
+
+ const descriptor_pool_info = c.VkDescriptorPoolCreateInfo{
+ .sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+ .maxSets = 1,
+ .poolSizeCount = 1,
+ .pPoolSizes = &size,
+ };
+
+ var descriptor_pool: c.VkDescriptorPool = undefined;
+
+ try mapError(c.vkCreateDescriptorPool(device.handle, &descriptor_pool_info, null, &descriptor_pool));
+
+ const descriptor_allocate_info = c.VkDescriptorSetAllocateInfo{
+ .sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+ .descriptorPool = descriptor_pool,
+ .descriptorSetCount = 1,
+ .pSetLayouts = set_layouts[0..].ptr,
+ };
+
+ var descriptor_set: c.VkDescriptorSet = undefined;
+
+ try mapError(c.vkAllocateDescriptorSets(device.handle, &descriptor_allocate_info, &descriptor_set));
+
+ const proj = math.Matrix.perspective(math.rad(45.0), (@as(f32, @floatFromInt(swapchain.extent.width)) / @as(f32, @floatFromInt(swapchain.extent.height))), 0.1, 10.0);
+
+ const view = math.Matrix.lookAt(@Vector(3, f32){ 0.0, 0.0, 10.0 }, @Vector(3, f32){ 0.0, 0.0, 0.0 }, @Vector(3, f32){ 0.0, 1.0, 0.0 });
+ const model = math.Matrix.identity();
+
+ const uniform = Uniform{
+ .proj = proj,
+ .view = view,
+ .model = model,
+ };
+
+ const uniform_buffer = try device.createBuffer(BufferUsage{ .uniform_buffer = true, .transfer_dst = true }, BufferFlags{ .device_local = true }, @sizeOf(Uniform));
+
+ var data: [*c]u8 = undefined;
+
+ try mapError(c.vkMapMemory(
+ device.handle,
+ uniform_buffer.memory,
+ 0,
+ uniform_buffer.size,
+ 0,
+ @ptrCast(&data),
+ ));
+
+ @memcpy(data[0..(@sizeOf(math.Matrix) * 3)], std.mem.asBytes(&uniform));
+
+ const descriptor_buffer_info = c.VkDescriptorBufferInfo{
+ .buffer = uniform_buffer.handle,
+ .offset = 0,
+ .range = uniform_buffer.size,
+ };
+
+ const write_descriptor_set = c.VkWriteDescriptorSet{
+ .sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstSet = descriptor_set,
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ .pBufferInfo = &descriptor_buffer_info,
+ };
+
+ c.vkUpdateDescriptorSets(device.handle, 1, &write_descriptor_set, 0, null);
+
+ return Self{
+ .layout = layout,
+ .handle = pipeline,
+ .descriptor_pool = descriptor_pool,
+ .descriptor_set = descriptor_set,
+ .descriptor_set_layout = descriptor_set_layout,
+ .uniform_buffer = uniform_buffer,
+ };
+ }
+
+ pub fn bind(self: Self, device: Device(n), frame: usize) void {
+ std.debug.assert(frame < n);
+ c.vkCmdBindPipeline(device.command_buffers[frame], c.VK_PIPELINE_BIND_POINT_GRAPHICS, self.handle);
+ }
+
+ pub fn destroy(self: Self, device: Device(n)) void {
+ self.uniform_buffer.destroy(device.handle);
+ c.vkDestroyDescriptorSetLayout(device.handle, self.descriptor_set_layout, null);
+ c.vkDestroyDescriptorPool(device.handle, self.descriptor_pool, null);
+ c.vkDestroyPipeline(device.handle, self.handle, null);
+ c.vkDestroyPipelineLayout(device.handle, self.layout, null);
+ }
+ };
+}
+
+//pub const Shader = struct {
+// handle: c.VkShaderModule,
+//
+// pub fn create(comptime name: []const u8, device: Device) !Shader {
+// const code = @embedFile(name);
+//
+// const create_info: c.VkShaderModuleCreateInfo = .{
+// .sType = c.VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
+// .codeSize = code.len,
+// .pCode = @ptrCast(@alignCast(code)),
+// };
+//
+// var shader_module: c.VkShaderModule = undefined;
+//
+// try mapError(c.vkCreateShaderModule(device.handle, &create_info, null, @ptrCast(&shader_module)));
+//
+// return Shader{
+// .handle = shader_module,
+// };
+// }
+//
+// pub fn destroy(self: Shader, device: Device) void {
+// c.vkDestroyShaderModule(device.handle, self.handle, null);
+// }
+//};
+
+pub fn Swapchain(comptime n: usize) type {
+ return struct {
+ handle: c.VkSwapchainKHR,
+ images: []c.VkImage,
+ image_views: []c.VkImageView,
+ format: c.VkSurfaceFormatKHR,
+ extent: c.VkExtent2D,
+ framebuffers: []c.VkFramebuffer,
+
+ allocator: Allocator,
+
+ const Self = @This();
+
+ // TODO: This should not be part of the Swapchain?
+ pub fn pickFormat(allocator: Allocator, surface: Surface, physical_device: PhysicalDevice) !c.VkSurfaceFormatKHR {
+ const formats = try surface.formats(allocator, physical_device);
+ defer allocator.free(formats);
+ var format: ?c.VkSurfaceFormatKHR = null;
+
+ for (formats) |fmt| {
+ if (fmt.format == c.VK_FORMAT_B8G8R8A8_SRGB and fmt.colorSpace == c.VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
+ format = fmt;
+ }
+ }
+
+ if (format == null) {
+ format = formats[0];
+ }
+
+ return format.?;
+ }
+
+ // TODO: Allow to recreate so Window can be resized
+ pub fn create(allocator: Allocator, surface: Surface, device: Device(n), physical_device: PhysicalDevice, w: Window, render_pass: RenderPass(n)) !Self {
+ const present_modes = try surface.presentModes(allocator, physical_device);
+ defer allocator.free(present_modes);
+ const capabilities = try surface.capabilities(physical_device);
+ var present_mode: ?c.VkPresentModeKHR = null;
+ var extent: c.VkExtent2D = undefined;
+ const format = try Self.pickFormat(allocator, surface, physical_device);
+
+ for (present_modes) |mode| {
+ if (mode == c.VK_PRESENT_MODE_MAILBOX_KHR) {
+ present_mode = mode;
+ }
+ }
+
+ if (present_mode == null) {
+ present_mode = c.VK_PRESENT_MODE_FIFO_KHR;
+ }
+
+ if (capabilities.currentExtent.width != std.math.maxInt(u32)) {
+ extent = capabilities.currentExtent;
+ } else {
+ const width, const height = w.size();
+
+ extent = .{
+ .width = @intCast(width),
+ .height = @intCast(height),
+ };
+
+ extent.width = std.math.clamp(extent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
+ extent.height = std.math.clamp(extent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
+ }
+
+ var create_info: c.VkSwapchainCreateInfoKHR = .{
+ .sType = c.VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
+ .surface = surface.handle,
+ .minImageCount = capabilities.minImageCount + 1,
+ .imageFormat = format.format,
+ .imageColorSpace = format.colorSpace,
+ .imageExtent = extent,
+ .imageArrayLayers = 1,
+ .imageUsage = c.VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+ .preTransform = capabilities.currentTransform,
+ .compositeAlpha = c.VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
+ .presentMode = present_mode.?,
+ .clipped = c.VK_TRUE,
+ .oldSwapchain = null,
+ };
+
+ const graphics_family = try physical_device.graphicsQueue(allocator);
+ const present_family = try physical_device.presentQueue(surface, allocator);
+ const family_indices: []const u32 = &.{ graphics_family, present_family };
+
+ if (graphics_family != present_family) {
+ create_info.imageSharingMode = c.VK_SHARING_MODE_CONCURRENT;
+ create_info.queueFamilyIndexCount = @intCast(family_indices.len);
+ create_info.pQueueFamilyIndices = family_indices.ptr;
+ } else {
+ create_info.imageSharingMode = c.VK_SHARING_MODE_EXCLUSIVE;
+ create_info.queueFamilyIndexCount = 0;
+ create_info.pQueueFamilyIndices = null;
+ }
+
+ var swapchain: c.VkSwapchainKHR = undefined;
+
+ try mapError(c.vkCreateSwapchainKHR(device.handle, &create_info, null, &swapchain));
+
+ var image_count: u32 = 0;
+ try mapError(c.vkGetSwapchainImagesKHR(device.handle, swapchain, &image_count, null));
+ const images = try allocator.alloc(c.VkImage, image_count);
+
+ try mapError(c.vkGetSwapchainImagesKHR(device.handle, swapchain, &image_count, @ptrCast(images)));
+
+ const image_views = try allocator.alloc(c.VkImageView, image_count);
+ for (images, 0..) |image, index| {
+ const view_create_info: c.VkImageViewCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = image,
+ .viewType = c.VK_IMAGE_VIEW_TYPE_2D,
+ .format = format.format,
+ .components = .{
+ .r = c.VK_COMPONENT_SWIZZLE_IDENTITY,
+ .g = c.VK_COMPONENT_SWIZZLE_IDENTITY,
+ .b = c.VK_COMPONENT_SWIZZLE_IDENTITY,
+ .a = c.VK_COMPONENT_SWIZZLE_IDENTITY,
+ },
+ .subresourceRange = .{
+ .aspectMask = c.VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ };
+
+ try mapError(c.vkCreateImageView(device.handle, &view_create_info, null, &(image_views[index])));
+ }
+
+ const framebuffers = try allocator.alloc(c.VkFramebuffer, image_count);
+ for (image_views, 0..) |view, index| {
+ const framebuffer_info: c.VkFramebufferCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .renderPass = render_pass.handle,
+ .attachmentCount = 1,
+ .pAttachments = &view,
+ .width = extent.width,
+ .height = extent.height,
+ .layers = 1,
+ };
+
+ try mapError(c.vkCreateFramebuffer(device.handle, &framebuffer_info, null, &(framebuffers[index])));
+ }
+
+ return Self{
+ .handle = swapchain,
+ .format = format,
+ .extent = extent,
+ .images = images[0..image_count],
+ .image_views = image_views[0..image_count],
+ .framebuffers = framebuffers,
+ .allocator = allocator,
+ };
+ }
+
+ pub fn nextImage(self: Self, device: Device(n), frame: usize) !usize {
+ std.debug.assert(frame < n);
+ var index: u32 = undefined;
+ try mapError(c.vkAcquireNextImageKHR(device.handle, self.handle, std.math.maxInt(u64), device.image_available[frame], null, &index));
+
+ return @intCast(index);
+ }
+
+ pub fn destroy(self: Self, device: Device(n)) void {
+ for (self.image_views) |view| {
+ c.vkDestroyImageView(device.handle, view, null);
+ }
+
+ for (self.framebuffers) |framebuffer| {
+ c.vkDestroyFramebuffer(device.handle, framebuffer, null);
+ }
+
+ c.vkDestroySwapchainKHR(device.handle, self.handle, null);
+
+ self.allocator.free(self.images);
+ self.allocator.free(self.image_views);
+ self.allocator.free(self.framebuffers);
+ }
+ };
+}
+
+pub const Surface = struct {
+ handle: c.VkSurfaceKHR,
+
+ pub fn create(instance: Instance, w: Window) !Surface {
+ var handle: c.VkSurfaceKHR = undefined;
+ try mapError(c.glfwCreateWindowSurface(instance.handle, w.raw, null, &handle));
+ return Surface{
+ .handle = handle,
+ };
+ }
+
+ pub fn presentModes(self: Surface, allocator: Allocator, device: PhysicalDevice) ![]c.VkPresentModeKHR {
+ var mode_count: u32 = 0;
+ try mapError(c.vkGetPhysicalDeviceSurfacePresentModesKHR(device.handle, self.handle, &mode_count, null));
+ const modes = try allocator.alloc(c.VkPresentModeKHR, mode_count);
+ try mapError(c.vkGetPhysicalDeviceSurfacePresentModesKHR(device.handle, self.handle, &mode_count, @ptrCast(modes)));
+
+ return modes[0..mode_count];
+ }
+
+ pub fn formats(self: Surface, allocator: Allocator, device: PhysicalDevice) ![]c.VkSurfaceFormatKHR {
+ var format_count: u32 = 0;
+ try mapError(c.vkGetPhysicalDeviceSurfaceFormatsKHR(device.handle, self.handle, &format_count, null));
+ const fmts = try allocator.alloc(c.VkSurfaceFormatKHR, format_count);
+ try mapError(c.vkGetPhysicalDeviceSurfaceFormatsKHR(device.handle, self.handle, &format_count, @ptrCast(fmts)));
+
+ return fmts[0..format_count];
+ }
+
+ pub fn capabilities(self: Surface, device: PhysicalDevice) !c.VkSurfaceCapabilitiesKHR {
+ var caps: c.VkSurfaceCapabilitiesKHR = undefined;
+ try mapError(c.vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device.handle, self.handle, &caps));
+ return caps;
+ }
+
+ pub fn destroy(self: Surface, instance: Instance) void {
+ c.vkDestroySurfaceKHR(instance.handle, self.handle, null);
+ }
+};
+
+pub fn Device(comptime n: usize) type {
+ return struct {
+ handle: c.VkDevice,
+ graphics_queue: c.VkQueue,
+ present_queue: c.VkQueue,
+ command_pool: c.VkCommandPool,
+ command_buffers: [n]c.VkCommandBuffer,
+ image_available: [n]c.VkSemaphore,
+ render_finished: [n]c.VkSemaphore,
+ in_flight_fence: [n]c.VkFence,
+ graphics_family: u32,
+ present_family: u32,
+ memory_properties: c.VkPhysicalDeviceMemoryProperties,
+
+ const Self = @This();
+
+ pub fn resetCommand(self: Self, frame: usize) !void {
+ std.debug.assert(frame < n);
+ try mapError(c.vkResetCommandBuffer(self.command_buffers[frame], 0));
+ }
+
+ pub fn beginCommand(self: Self, frame: usize) !void {
+ std.debug.assert(frame < n);
+ const begin_info: c.VkCommandBufferBeginInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
+ .flags = c.VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
+ };
+ try mapError(c.vkBeginCommandBuffer(self.command_buffers[frame], &begin_info));
+ }
+
+ pub fn endCommand(self: Self, frame: usize) !void {
+ std.debug.assert(frame < n);
+ try mapError(c.vkEndCommandBuffer(self.command_buffers[frame]));
+ }
+
+ pub fn draw(self: Self, indices: u32, frame: usize) void {
+ std.debug.assert(frame < n);
+ c.vkCmdDrawIndexed(self.command_buffers[frame], indices, 1, 0, 0, 0);
+ }
+
+ pub fn waitFence(self: Self, frame: usize) !void {
+ std.debug.assert(frame < n);
+ try mapError(c.vkWaitForFences(self.handle, 1, &self.in_flight_fence[frame], c.VK_TRUE, std.math.maxInt(u64)));
+ try mapError(c.vkResetFences(self.handle, 1, &self.in_flight_fence[frame]));
+ }
+
+ pub fn waitIdle(self: Self) void {
+ const mapErrorRes = mapError(c.vkDeviceWaitIdle(self.handle));
+ if (mapErrorRes) {} else |err| {
+ std.debug.panic("Vulkan wait idle error: {any}\n", .{err});
+ }
+ }
+
+ pub fn bindIndexBuffer(self: Self, buffer: Buffer, frame: usize) void {
+ std.debug.assert(frame < n);
+ c.vkCmdBindIndexBuffer(self.command_buffers[frame], buffer.handle, 0, c.VK_INDEX_TYPE_UINT16);
+ }
+
+ pub fn bindVertexBuffer(self: Self, buffer: Buffer, frame: usize) void {
+ std.debug.assert(frame < n);
+ const offset: u64 = 0;
+ c.vkCmdBindVertexBuffers(self.command_buffers[frame], 0, 1, &buffer.handle, &offset);
+ }
+
+ pub fn bindDescriptorSets(self: Self, pipeline: GraphicsPipeline(n), frame: usize) void {
+ c.vkCmdBindDescriptorSets(self.command_buffers[frame], c.VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.layout, 0, 1, &pipeline.descriptor_set, 0, null);
+ }
+
+ pub fn pick_memory_type(self: Self, type_bits: u32, flags: u32) u32 {
+ var memory_type_index: u32 = 0;
+ for (0..self.memory_properties.memoryTypeCount) |index| {
+ const memory_type = self.memory_properties.memoryTypes[index];
+
+ if (((type_bits & (@as(u64, 1) << @intCast(index))) != 0) and (memory_type.propertyFlags & flags) != 0 and (memory_type.propertyFlags & c.VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD) == 0) {
+ memory_type_index = @intCast(index);
+ }
+ }
+
+ return memory_type_index;
+ }
+
+ pub fn createBuffer(self: Self, usage: BufferUsage, flags: BufferFlags, size: usize) !Buffer {
+ const family_indices: []const u32 = &.{self.graphics_family};
+
+ const create_info: c.VkBufferCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+ .size = size,
+ .sharingMode = c.VK_SHARING_MODE_EXCLUSIVE,
+ .usage = @bitCast(usage),
+ .queueFamilyIndexCount = 1,
+ .pQueueFamilyIndices = family_indices.ptr,
+ };
+
+ var buffer: c.VkBuffer = undefined;
+ try mapError(c.vkCreateBuffer(self.handle, &create_info, null, &buffer));
+
+ var memory_requirements: c.VkMemoryRequirements = undefined;
+ c.vkGetBufferMemoryRequirements(self.handle, buffer, &memory_requirements);
+
+ const alloc_info: c.VkMemoryAllocateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+ .allocationSize = memory_requirements.size,
+ .memoryTypeIndex = self.pick_memory_type(memory_requirements.memoryTypeBits, @bitCast(flags)),
+ };
+
+ var device_memory: c.VkDeviceMemory = undefined;
+
+ try mapError(c.vkAllocateMemory(self.handle, &alloc_info, null, &device_memory));
+
+ try mapError(c.vkBindBufferMemory(self.handle, buffer, device_memory, 0));
+
+ return Buffer{
+ .handle = buffer,
+ .size = size,
+ .memory = device_memory,
+ };
+ }
+
+ pub fn submit(self: Self, swapchain: Swapchain(n), image: usize, frame: usize) !void {
+ std.debug.assert(frame < n);
+ //const wait_semaphores: [1]c.VkSemaphore = .{self.image_available[frame]};
+ //const signal_semaphores: [1]c.VkSemaphore = .{self.render_finished[frame]};
+ //const swapchains: [1]c.VkSwapchainKHR = .{swapchain.handle};
+ const stages: []const u32 = &[_]u32{c.VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
+
+ const submit_info: c.VkSubmitInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_SUBMIT_INFO,
+ .waitSemaphoreCount = 1,
+ .pWaitSemaphores = &self.image_available[frame],
+ .pWaitDstStageMask = stages.ptr,
+ .commandBufferCount = 1,
+ .pCommandBuffers = &self.command_buffers[frame],
+ .signalSemaphoreCount = 1,
+ .pSignalSemaphores = &self.render_finished[frame],
+ };
+
+ try mapError(c.vkQueueSubmit(self.graphics_queue, 1, &submit_info, self.in_flight_fence[frame]));
+
+ const present_info: c.VkPresentInfoKHR = .{
+ .sType = c.VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
+ .waitSemaphoreCount = 1,
+ .pWaitSemaphores = &self.render_finished[frame],
+ .swapchainCount = 1,
+ .pSwapchains = &swapchain.handle,
+ .pImageIndices = @ptrCast(&image),
+ .pResults = null,
+ };
+
+ try mapError(c.vkQueuePresentKHR(self.present_queue, &present_info));
+ }
+
+ pub fn createShader(self: Self, comptime name: []const u8) !c.VkShaderModule {
+ const code = @embedFile(name);
+
+ const create_info: c.VkShaderModuleCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
+ .codeSize = code.len,
+ .pCode = @ptrCast(@alignCast(code)),
+ };
+
+ var shader_module: c.VkShaderModule = undefined;
+
+ try mapError(c.vkCreateShaderModule(self.handle, &create_info, null, @ptrCast(&shader_module)));
+
+ return shader_module;
+ }
+
+ pub fn destroyShader(self: Self, shader: c.VkShaderModule) void {
+ c.vkDestroyShaderModule(self.handle, shader, null);
+ }
+
+ pub fn destroy(self: Self) void {
+ inline for (0..n) |index| {
+ c.vkDestroySemaphore(self.handle, self.image_available[index], null);
+ c.vkDestroySemaphore(self.handle, self.render_finished[index], null);
+ c.vkDestroyFence(self.handle, self.in_flight_fence[index], null);
+ }
+
+ c.vkDestroyCommandPool(self.handle, self.command_pool, null);
+ c.vkDestroyDevice(self.handle, null);
+ }
+ };
+}
+
+pub const PhysicalDevice = struct {
+ handle: c.VkPhysicalDevice,
+
+ pub fn pick(allocator: Allocator, instance: Instance) !PhysicalDevice {
+ var device_count: u32 = 0;
+ try mapError(c.vkEnumeratePhysicalDevices(instance.handle, &device_count, null));
+ const devices = try allocator.alloc(c.VkPhysicalDevice, device_count);
+ defer allocator.free(devices);
+ try mapError(c.vkEnumeratePhysicalDevices(instance.handle, &device_count, @ptrCast(devices)));
+
+ return PhysicalDevice{ .handle = devices[0] };
+ }
+
+ pub fn queueFamilyProperties(self: PhysicalDevice, allocator: Allocator) ![]const c.VkQueueFamilyProperties {
+ var count: u32 = 0;
+ c.vkGetPhysicalDeviceQueueFamilyProperties(self.handle, &count, null);
+ const family_properties = try allocator.alloc(c.VkQueueFamilyProperties, count);
+ c.vkGetPhysicalDeviceQueueFamilyProperties(self.handle, &count, @ptrCast(family_properties));
+
+ return family_properties;
+ }
+
+ pub fn graphicsQueue(self: PhysicalDevice, allocator: Allocator) !u32 {
+ const queue_families = try self.queueFamilyProperties(allocator);
+ defer allocator.free(queue_families);
+ var graphics_queue: ?u32 = null;
+
+ for (queue_families, 0..) |family, index| {
+ if (graphics_queue) |_| {
+ break;
+ }
+
+ if ((family.queueFlags & c.VK_QUEUE_GRAPHICS_BIT) != 0x0) {
+ graphics_queue = @intCast(index);
+ }
+ }
+
+ return graphics_queue.?;
+ }
+
+ pub fn presentQueue(self: PhysicalDevice, surface: Surface, allocator: Allocator) !u32 {
+ const queue_families = try self.queueFamilyProperties(allocator);
+ defer allocator.free(queue_families);
+ var present_queue: ?u32 = null;
+
+ for (queue_families, 0..) |_, index| {
+ if (present_queue) |_| {
+ break;
+ }
+
+ var support: u32 = undefined;
+ try mapError(c.vkGetPhysicalDeviceSurfaceSupportKHR(self.handle, @intCast(index), surface.handle, &support));
+
+ if (support == c.VK_TRUE) {
+ present_queue = @intCast(index);
+ }
+ }
+
+ return present_queue.?;
+ }
+
+ pub fn create_device(self: *PhysicalDevice, surface: Surface, allocator: Allocator, comptime n: usize) !Device(n) {
+ const graphics_queue_index = try self.graphicsQueue(allocator);
+ const present_queue_index = try self.presentQueue(surface, allocator);
+
+ const priorities: f32 = 1.0;
+
+ const graphics_queue_info: c.VkDeviceQueueCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
+ .queueFamilyIndex = graphics_queue_index,
+ .queueCount = 1,
+ .pQueuePriorities = &priorities,
+ };
+
+ const present_queue_info: c.VkDeviceQueueCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
+ .queueFamilyIndex = present_queue_index,
+ .queueCount = 1,
+ .pQueuePriorities = &priorities,
+ };
+
+ const queues: []const c.VkDeviceQueueCreateInfo = &.{ graphics_queue_info, present_queue_info };
+
+ var device_features: c.VkPhysicalDeviceFeatures2 = .{
+ .sType = c.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
+ };
+
+ c.vkGetPhysicalDeviceFeatures2(self.handle, &device_features);
+
+ const device_info: c.VkDeviceCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
+ .pNext = &device_features,
+ .queueCreateInfoCount = 1,
+ .pQueueCreateInfos = queues.ptr,
+ .enabledLayerCount = 0,
+ .enabledExtensionCount = @intCast(device_extensions.len),
+ .ppEnabledExtensionNames = device_extensions.ptr,
+ };
+
+ var device: c.VkDevice = undefined;
+ try mapError(c.vkCreateDevice(self.handle, &device_info, null, &device));
+
+ var graphics_queue: c.VkQueue = undefined;
+ var present_queue: c.VkQueue = undefined;
+
+ c.vkGetDeviceQueue(device, graphics_queue_index, 0, &graphics_queue);
+ c.vkGetDeviceQueue(device, present_queue_index, 0, &present_queue);
+
+ const command_pool_info: c.VkCommandPoolCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
+ .flags = c.VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
+ .queueFamilyIndex = graphics_queue_index,
+ };
+
+ var command_pool: c.VkCommandPool = undefined;
+ try mapError(c.vkCreateCommandPool(device, &command_pool_info, null, &command_pool));
+
+ const command_buffer_info: c.VkCommandBufferAllocateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
+ .commandPool = command_pool,
+ .level = c.VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+ .commandBufferCount = n,
+ };
+
+ var command_buffers: [n]c.VkCommandBuffer = undefined;
+ try mapError(c.vkAllocateCommandBuffers(device, &command_buffer_info, command_buffers[0..n].ptr));
+
+ const semaphore_info: c.VkSemaphoreCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
+ };
+
+ const fence_info: c.VkFenceCreateInfo = .{
+ .sType = c.VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
+ .flags = c.VK_FENCE_CREATE_SIGNALED_BIT,
+ };
+
+ var image_available: [n]c.VkSemaphore = undefined;
+ var render_finished: [n]c.VkSemaphore = undefined;
+ var in_flight_fence: [n]c.VkFence = undefined;
+
+ inline for (0..n) |index| {
+ try mapError(c.vkCreateSemaphore(device, &semaphore_info, null, &image_available[index]));
+ try mapError(c.vkCreateSemaphore(device, &semaphore_info, null, &render_finished[index]));
+ try mapError(c.vkCreateFence(device, &fence_info, null, &in_flight_fence[index]));
+ }
+
+ var memory_properties: c.VkPhysicalDeviceMemoryProperties = undefined;
+ c.vkGetPhysicalDeviceMemoryProperties(self.handle, &memory_properties);
+
+ return Device(n){
+ .handle = device,
+ .graphics_queue = graphics_queue,
+ .present_queue = present_queue,
+ .command_pool = command_pool,
+ .command_buffers = command_buffers,
+ .image_available = image_available,
+ .render_finished = render_finished,
+ .in_flight_fence = in_flight_fence,
+ .graphics_family = graphics_queue_index,
+ .present_family = present_queue_index,
+ .memory_properties = memory_properties,
+ };
+ }
+};