Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-03-28 | Made ECS a separate module and implemented basic input handling. | Lorenzo Torres | |
2025-03-28 | the ECS is now using a more data oriented approach. | Lorenzo Torres | |
By defining archetypes using SOAs (Zig has this data structure in `std`, called std.MultiArrayList), the engine can iterate faster over commonly defined entities avoiding cache misses since each component is aligned with other components of the same entity. | |||
2025-03-27 | Made Renderer a separate module | Lorenzo Torres | |
2025-03-22 | cleaned up ecs interface | Lorenzo Torres | |
2025-03-22 | fixed component queries | Lorenzo Torres | |
2025-03-22 | fixed memory bug with thread pools | Lorenzo Torres | |
2025-03-20 | added fixme message to ecs | Lorenzo Torres | |
2025-03-20 | preliminary work on ecs | Lorenzo Torres | |