From 4f45899a3c28440724ffcaa3a604ad48f18a25c8 Mon Sep 17 00:00:00 2001 From: Lorenzo Torres Date: Wed, 12 Mar 2025 19:56:19 +0100 Subject: base code --- ext/glfw/docs/internal.md | 120 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 ext/glfw/docs/internal.md (limited to 'ext/glfw/docs/internal.md') diff --git a/ext/glfw/docs/internal.md b/ext/glfw/docs/internal.md new file mode 100644 index 0000000..b658d77 --- /dev/null +++ b/ext/glfw/docs/internal.md @@ -0,0 +1,120 @@ +# Internal structure {#internals_guide} + +[TOC] + +There are several interfaces inside GLFW. Each interface has its own area of +responsibility and its own naming conventions. + + +## Public interface {#internals_public} + +The most well-known is the public interface, described in the glfw3.h header +file. This is implemented in source files shared by all platforms and these +files contain no platform-specific code. This code usually ends up calling the +platform and internal interfaces to do the actual work. + +The public interface uses the OpenGL naming conventions except with GLFW and +glfw instead of GL and gl. For struct members, where OpenGL sets no precedent, +it use headless camel case. + +Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS` + + +## Native interface {#internals_native} + +The [native interface](@ref native) is a small set of publicly available +but platform-specific functions, described in the glfw3native.h header file and +used to gain access to the underlying window, context and (on some platforms) +display handles used by the platform interface. + +The function names of the native interface are similar to those of the public +interface, but embeds the name of the interface that the returned handle is +from. + +Examples: `glfwGetX11Window`, `glfwGetWGLContext` + + +## Internal interface {#internals_internal} + +The internal interface consists of utility functions used by all other +interfaces. It is shared code implemented in the same shared source files as +the public and event interfaces. The internal interface is described in the +internal.h header file. + +The internal interface is in charge of GLFW's global data, which it stores in +a `_GLFWlibrary` struct named `_glfw`. + +The internal interface uses the same style as the public interface, except all +global names have a leading underscore. + +Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount` + + +## Platform interface {#internals_platform} + +The platform interface implements all platform-specific operations as a service +to the public interface. This includes event processing. The platform +interface is never directly called by application code and never directly calls +application-provided callbacks. It is also prohibited from modifying the +platform-independent part of the internal structs. Instead, it calls the event +interface when events interesting to GLFW are received. + +The platform interface mostly mirrors those parts of the public interface that needs to +perform platform-specific operations on some or all platforms. + +The window system bits of the platform API is called through the `_GLFWplatform` struct of +function pointers, to allow runtime selection of platform. This includes the window and +context creation, input and event processing, monitor and Vulkan surface creation parts of +GLFW. This is located in the global `_glfw` struct. + +Examples: `_glfw.platform.createWindow` + +The timer, threading and module loading bits of the platform API are plain functions with +a `_glfwPlatform` prefix, as these things are independent of what window system is being +used. + +Examples: `_glfwPlatformGetTimerValue` + +The platform interface also defines structs that contain platform-specific +global and per-object state. Their names mirror those of the internal +interface, except that an interface-specific suffix is added. + +Examples: `_GLFWwindowX11`, `_GLFWcontextWGL` + +These structs are incorporated as members into the internal interface structs +using special macros that name them after the specific interface used. This +prevents shared code from accidentally using these members. + +Examples: `window->win32.handle`, `_glfw.x11.display` + + +## Event interface {#internals_event} + +The event interface is implemented in the same shared source files as the public +interface and is responsible for delivering the events it receives to the +application, either via callbacks, via window state changes or both. + +The function names of the event interface use a `_glfwInput` prefix and the +ObjectEvent pattern. + +Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos` + + +## Static functions {#internals_static} + +Static functions may be used by any interface and have no prefixes or suffixes. +These use headless camel case. + +Examples: `isValidElementForJoystick` + + +## Configuration macros {#internals_config} + +GLFW uses a number of configuration macros to select at compile time which +interfaces and code paths to use. They are defined in the GLFW CMake target. + +Configuration macros the same style as tokens in the public interface, except +with a leading underscore. + +Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL` + -- cgit v1.2.3