const std = @import("std"); const c = @import("c.zig"); const window = @import("rendering/window.zig"); const config = @import("config"); const Renderer = @import("rendering/renderer_vulkan.zig"); const math = @import("math.zig"); const Parser = @import("mods/parse.zig"); const vm = @import("mods/vm.zig"); const wasm = @import("mods/wasm.zig"); const components = @import("ecs/components.zig"); const entities = @import("ecs/entities.zig"); fn testSystem2(pool: *entities.Pool) void { var i = @as(usize, 0); //std.debug.print("test: {d}\n", .{pool.position.components.items.len}); for (pool.position.components.items) |position| { const entity = pool.position.dense.items[i]; if (pool.speed.dense.items[pool.speed.sparse.items[entity]] == entity) { const speed = pool.speed.components.items[pool.speed.sparse.items[entity]]; std.debug.print("entity{d}: {any},{any},{any} {any}\n", .{ i, position.x, position.y, position.z, speed.speed }); } i += 1; } } fn testSystem(pool: *entities.Pool) void { _ = pool; std.debug.print("test\n", .{}); } pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; const allocator = gpa.allocator(); { //var global_runtime = wasm.GlobalRuntime.init(allocator); //defer global_runtime.deinit(); //try global_runtime.addFunction("debug", wasm.debug); //const file = try std.fs.cwd().openFile("assets/core.wasm", .{}); //const module = try Parser.parseWasm(allocator, file.reader()); //var runtime = try vm.Runtime.init(allocator, module, &global_runtime); //defer runtime.deinit(allocator); //var parameters = [_]usize{}; //try runtime.callExternal(allocator, "preinit", ¶meters); const w = try window.Window.create(800, 600, "sideros"); defer w.destroy(); var pool = try entities.Pool.init(allocator); defer pool.deinit(allocator); //try pool.addSystemGroup(&[_]entities.System{ // testSystem, //}); try pool.addSystemGroup(&[_]entities.System{ testSystem2, }); const entity = try pool.createEntity(); try pool.addComponent(entity, components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 }); try pool.addComponent(entity, components.Speed{ .speed = 5.0 }); // TODO(luccie-cmd): Renderer.create shouldn't return an error var r = try Renderer.create(allocator, w); defer r.destroy(); while (!w.shouldClose()) { c.glfwPollEvents(); try r.tick(); pool.tick(); } } if (gpa.detectLeaks()) { return error.leaked_memory; } }