const std = @import("std"); const c = @import("c.zig"); const window = @import("rendering/window.zig"); const config = @import("config"); const Renderer = @import("rendering/renderer_vulkan.zig"); const math = @import("math.zig"); const mods = @import("mods"); const ecs = @import("ecs"); const gltf = @import("rendering/gltf.zig"); fn testSystem2(pool: *ecs.Pool) void { for (pool.getQuery(ecs.components.Position), 0..) |position, i| { const entity = pool.getEntity(i, ecs.components.Position); if (pool.getComponent(entity, ecs.components.Speed)) |speed| { std.debug.print("entity{d}: {any},{any},{any} {any}\n", .{ i, position.x, position.y, position.z, speed.speed }); } } } pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; const allocator = gpa.allocator(); defer if (gpa.deinit() != .ok) @panic("Leaked memory"); var global_runtime = mods.GlobalRuntime.init(allocator); defer global_runtime.deinit(); try global_runtime.addFunction("debug", mods.Wasm.debug); const file = try std.fs.cwd().openFile("assets/core.wasm", .{}); const all = try file.readToEndAlloc(allocator, 1_000_000); // 1 MB var parser = mods.Parser{ .bytes = all, .byte_idx = 0, .allocator = allocator, }; const module = parser.parseModule() catch |err| { std.debug.print("[ERROR]: error at byte {x}(0x{x})\n", .{ parser.byte_idx, parser.bytes[parser.byte_idx] }); return err; }; var runtime = try mods.Runtime.init(allocator, module, &global_runtime); defer runtime.deinit(allocator); var parameters = [_]usize{17}; try runtime.callExternal(allocator, "preinit", ¶meters); const result = runtime.stack.pop().?; std.debug.print("Result of preinit: {any}\n", .{result}); const w = try window.Window.create(800, 600, "sideros"); defer w.destroy(); // var pool = try ecs.Pool.init(allocator); // defer pool.deinit(allocator); //try pool.addSystemGroup(&[_]entities.System{ // testSystem, //}); // try pool.addSystemGroup(&[_]ecs.System{ // testSystem2, // }); // for (0..1000) |_| { // const entity = try pool.createEntity(); // try pool.addComponent(entity, ecs.components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 }); // try pool.addComponent(entity, ecs.components.Speed{ .speed = 5.0 }); // } // var r = try Renderer.create(allocator, w); // defer r.destroy(); // while (!w.shouldClose()) { // c.glfwPollEvents(); // try r.tick(); // pool.tick(); // } }