const std = @import("std"); const config = @import("config"); const math = @import("sideros").math; const Input = @import("sideros").Input; const mods = @import("mods"); const ecs = @import("ecs"); pub const Renderer = @import("renderer"); fn testSystem2(pool: *ecs.Pool) void { std.debug.print("{any}\n", .{pool.resources.input.isKeyDown(.a)}); } pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; const allocator = gpa.allocator(); defer if (gpa.deinit() != .ok) @panic("Leaked memory"); var global_runtime = mods.GlobalRuntime.init(allocator); defer global_runtime.deinit(); try global_runtime.addFunction("debug", mods.Wasm.debug); const file = try std.fs.cwd().openFile("assets/core.wasm", .{}); const all = try file.readToEndAlloc(allocator, 1_000_000); // 1 MB defer allocator.free(all); var parser = try mods.Parser.init(allocator, all); defer parser.deinit(); parser.parseModule() catch |err| { std.debug.print("[ERROR]: error at byte {x}(0x{x})\n", .{ parser.byte_idx, parser.bytes[parser.byte_idx] }); return err; }; const module = parser.module(); // defer module.deinit(allocator); var runtime = try mods.Runtime.init(allocator, module, &global_runtime); defer runtime.deinit(allocator); var parameters = [_]mods.VM.Value{.{ .i32 = 17 }}; try runtime.callExternal(allocator, .preinit, ¶meters); const result = runtime.stack.pop().?; std.debug.print("Result of preinit: {any}\n", .{result}); var w = try Renderer.Window.create(800, 600, "sideros"); defer w.destroy(); var r = try Renderer.init(allocator, w); defer r.deinit(); const resources = ecs.Resources{ .window = w, .renderer = r, .input = .{ .key_pressed = .{false} ** @intFromEnum(Input.KeyCode.menu) }, }; var pool = try ecs.Pool.init(allocator, resources); defer pool.deinit(); w.setResources(&pool.resources); try pool.addSystemGroup(&[_]ecs.System{ Renderer.render, }, true); // try pool.addSystemGroup(&[_]ecs.System{ // testSystem2, // }); // for (0..1000) |_| { // const entity = try pool.createEntity(); // try pool.addComponent(entity, ecs.components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 }); // try pool.addComponent(entity, ecs.components.Speed{ .speed = 5.0 }); // } var last_time: f64 = 0.0; while (!w.shouldClose()) { const current_time = Renderer.Window.getTime(); pool.resources.delta_time = current_time - last_time; last_time = current_time; Renderer.Window.pollEvents(); pool.tick(); } }