const c = @import("c.zig"); const std = @import("std"); const vk = @import("vulkan.zig"); const gltf = @import("gltf.zig"); const Allocator = std.mem.Allocator; const Mesh = @This(); pub const Vertex = struct { position: [3]f32, pub fn create(x: f32, y: f32, z: f32) Vertex { return Vertex{ .position = .{ x, y, z }, }; } pub fn bindingDescription() c.VkVertexInputBindingDescription { const binding_description: c.VkVertexInputBindingDescription = .{ .binding = 0, .stride = @sizeOf(Vertex), .inputRate = c.VK_VERTEX_INPUT_RATE_VERTEX, }; return binding_description; } pub fn attributeDescription() c.VkVertexInputAttributeDescription { const attribute_description: c.VkVertexInputAttributeDescription = .{ .location = 0, .binding = 0, .format = c.VK_FORMAT_R32G32B32_SFLOAT, .offset = 0, }; return attribute_description; } }; vertex_buffer: vk.Buffer, index_buffer: vk.Buffer, pub fn createVertexBuffer(allocator: Allocator, device: anytype) !vk.Buffer { const gltf_data = try gltf.parseFile(allocator, "assets/models/block.glb"); const vertices = gltf_data.vertices; var data: [*c]?*anyopaque = null; const buffer = try device.createBuffer(vk.BufferUsage{ .transfer_src = true }, vk.BufferFlags{ .host_visible = true, .host_coherent = true }, @sizeOf(Vertex) * vertices.len); try vk.mapError(c.vkMapMemory( device.handle, buffer.memory, 0, buffer.size, 0, @ptrCast(&data), )); if (data) |ptr| { const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(ptr)); @memcpy(gpu_vertices, @as([]Vertex, @ptrCast(vertices[0..]))); } c.vkUnmapMemory(device.handle, buffer.memory); const vertex_buffer = try device.createBuffer(vk.BufferUsage{ .vertex_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(Vertex) * vertices.len); try buffer.copyTo(device, vertex_buffer); buffer.destroy(device.handle); return vertex_buffer; } pub fn createIndexBuffer(allocator: Allocator, device: anytype) !vk.Buffer { const gltf_data = try gltf.parseFile(allocator, "assets/models/block.glb"); const indices = gltf_data.indices; //const indices = [_]u16{ 0, 1, 2, 3, 0, 2 }; var data: [*c]?*anyopaque = null; const buffer = try device.createBuffer(vk.BufferUsage{ .transfer_src = true }, vk.BufferFlags{ .host_visible = true, .host_coherent = true }, @sizeOf(u16) * indices.len); try vk.mapError(c.vkMapMemory( device.handle, buffer.memory, 0, buffer.size, 0, @ptrCast(&data), )); if (data) |ptr| { const gpu_indices: [*]u16 = @ptrCast(@alignCast(ptr)); @memcpy(gpu_indices, indices[0..]); } c.vkUnmapMemory(device.handle, buffer.memory); const index_buffer = try device.createBuffer(vk.BufferUsage{ .index_buffer = true, .transfer_dst = true }, vk.BufferFlags{ .device_local = true }, @sizeOf(u16) * indices.len); try buffer.copyTo(device, index_buffer); buffer.destroy(device.handle); return index_buffer; } pub fn create(allocator: Allocator, device: anytype) !Mesh { const vertex_buffer = try Mesh.createVertexBuffer(allocator, device); const index_buffer = try Mesh.createIndexBuffer(allocator, device); return Mesh{ .vertex_buffer = vertex_buffer, .index_buffer = index_buffer, }; }