diff options
author | Lorenzo Torres <torres@sideros.org> | 2025-03-29 16:15:56 +0100 |
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committer | Lorenzo Torres <torres@sideros.org> | 2025-03-29 16:15:56 +0100 |
commit | 16a2a404189cc6b5cd3493df8d19298af7e542ce (patch) | |
tree | eb53b701149498ef0716922c755524f2a8a42821 /assets/shaders/shader.vert | |
parent | fd7973173f163e068deb0ae8f9d6ff0fc31fc71b (diff) |
moved rendering to a system.
To ensure that the rendering system is being run in the main thread, I
added the concept of "Sync systems", so that when a system group is
created it's possible to specify whether it's possible to run it on a
separate thread or not.
Diffstat (limited to 'assets/shaders/shader.vert')
-rw-r--r-- | assets/shaders/shader.vert | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/assets/shaders/shader.vert b/assets/shaders/shader.vert index f5353e3..c759755 100644 --- a/assets/shaders/shader.vert +++ b/assets/shaders/shader.vert @@ -2,12 +2,10 @@ layout(location = 0) in vec3 vertPos; -layout(binding = 0) uniform UniformObject { +layout (binding = 0) uniform Uniform { mat4 proj; - mat4 view; - mat4 model; } ubo; void main() { - gl_Position = ubo.view * ubo.proj * vec4(vertPos, 1.0); + gl_Position = ubo.proj * vec4(vertPos, 1.0); } |