diff options
author | Lorenzo Torres <lorenzotorres@outlook.it> | 2025-03-12 19:56:19 +0100 |
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committer | Lorenzo Torres <lorenzotorres@outlook.it> | 2025-03-12 19:56:19 +0100 |
commit | 4f45899a3c28440724ffcaa3a604ad48f18a25c8 (patch) | |
tree | cecd79da4e3e3cb17ffd86ec1a58d6e77a44cb83 /build.zig | |
parent | fc39b277155044366f1647b238a415fab4028d83 (diff) |
base code
Diffstat (limited to 'build.zig')
-rw-r--r-- | build.zig | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/build.zig b/build.zig new file mode 100644 index 0000000..b4bb066 --- /dev/null +++ b/build.zig @@ -0,0 +1,142 @@ +const std = @import("std"); + +const ShaderStage = enum { fragment, vertex }; + +pub fn build(b: *std.Build) void { + const target = b.standardTargetOptions(.{}); + const optimize = b.standardOptimizeOption(.{}); + + const glfw = b.addStaticLibrary(.{ + .name = "glfw", + .target = target, + .optimize = optimize, + }); + glfw.addCSourceFiles(.{ .files = &[_][]const u8{ + "ext/glfw/src/cocoa_init.m", + "ext/glfw/src/cocoa_joystick.m", + "ext/glfw/src/cocoa_monitor.m", + "ext/glfw/src/cocoa_time.c", + "ext/glfw/src/cocoa_window.m", + "ext/glfw/src/context.c", + "ext/glfw/src/egl_context.c", + "ext/glfw/src/glx_context.c", + "ext/glfw/src/init.c", + "ext/glfw/src/input.c", + "ext/glfw/src/linux_joystick.c", + "ext/glfw/src/monitor.c", + "ext/glfw/src/nsgl_context.m", + "ext/glfw/src/null_init.c", + "ext/glfw/src/null_joystick.c", + "ext/glfw/src/null_monitor.c", + "ext/glfw/src/null_window.c", + "ext/glfw/src/osmesa_context.c", + "ext/glfw/src/platform.c", + "ext/glfw/src/posix_module.c", + "ext/glfw/src/posix_poll.c", + "ext/glfw/src/posix_thread.c", + "ext/glfw/src/posix_time.c", + "ext/glfw/src/vulkan.c", + "ext/glfw/src/wgl_context.c", + "ext/glfw/src/win32_init.c", + "ext/glfw/src/win32_joystick.c", + "ext/glfw/src/win32_module.c", + "ext/glfw/src/win32_monitor.c", + "ext/glfw/src/win32_thread.c", + "ext/glfw/src/win32_time.c", + "ext/glfw/src/win32_window.c", + "ext/glfw/src/window.c", + "ext/glfw/src/wl_init.c", + "ext/glfw/src/wl_monitor.c", + "ext/glfw/src/wl_window.c", + "ext/glfw/src/x11_init.c", + "ext/glfw/src/x11_monitor.c", + "ext/glfw/src/x11_window.c", + "ext/glfw/src/xkb_unicode.c", + }, .flags = &[_][]const u8{ "-D_GLFW_X11", "-Wall", "-Wextra" } }); + glfw.linkLibC(); + + const exe = b.addExecutable(.{ + .root_source_file = b.path("src/main.zig"), + .target = target, + .optimize = optimize, + .name = "sideros", + }); + exe.addIncludePath(b.path("ext/glfw/include")); + + // If "opengl" was passed as an option, this statement will define USE_OPENGL, + // which will be checked inside renderer.zig, it will use the opengl backend if that was defined, + // else it won't thus the backend will be vulkan + const opengl = b.option(bool, "opengl", "Use OpenGL instead of Vulkan.") orelse false; + const options = b.addOptions(); + options.addOption(bool, "opengl", opengl); + exe.root_module.addOptions("config", options); + if (opengl) { + exe.addIncludePath(b.path("ext/gl/include")); + exe.addCSourceFile(.{ + .file = b.path("ext/gl/src/glad.c"), + .flags = &[_][]const u8{"-Iinclude"}, + }); + } else { + exe.linkSystemLibrary("vulkan"); + compileAllShaders(b, exe); + } + exe.linkLibrary(glfw); + exe.linkLibC(); + + b.installArtifact(exe); + + const run_cmd = b.addRunArtifact(exe); + run_cmd.step.dependOn(b.getInstallStep()); + + if (b.args) |args| { + run_cmd.addArgs(args); + } + + const run_step = b.step("run", "Run the app"); + run_step.dependOn(&run_cmd.step); + + const exe_unit_tests = b.addTest(.{ + .root_source_file = b.path("src/main.zig"), + .target = target, + .optimize = optimize, + }); + + const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests); + + const test_step = b.step("test", "Run unit tests"); + test_step.dependOn(&run_exe_unit_tests.step); +} + +fn compileAllShaders(b: *std.Build, exe: *std.Build.Step.Compile) void { + const shaders_dir = if (@hasDecl(@TypeOf(b.build_root.handle), "openIterableDir")) + b.build_root.handle.openIterableDir("assets/shaders", .{}) catch @panic("Failed to open shaders directory") + else + b.build_root.handle.openDir("assets/shaders", .{ .iterate = true }) catch @panic("Failed to open shaders directory"); + + var file_it = shaders_dir.iterate(); + while (file_it.next() catch @panic("Failed to iterate shader directory")) |entry| { + if (entry.kind == .file) { + const ext = std.fs.path.extension(entry.name); + const basename = std.fs.path.basename(entry.name); + const name = basename[0 .. basename.len - ext.len]; + if (std.mem.eql(u8, ext, ".vert")) { + addShader(b, exe, name, .vertex); + } else if (std.mem.eql(u8, ext, ".frag")) { + addShader(b, exe, name, .fragment); + } + } + } +} + +fn addShader(b: *std.Build, exe: *std.Build.Step.Compile, name: []const u8, stage: ShaderStage) void { + const mod_name = std.fmt.allocPrint(b.allocator, "{s}_{s}", .{ name, if (stage == .vertex) "vert" else "frag" }) catch @panic(""); + const source = std.fmt.allocPrint(b.allocator, "assets/shaders/{s}.{s}", .{ name, if (stage == .vertex) "vert" else "frag" }) catch @panic(""); + const outpath = std.fmt.allocPrint(b.allocator, "assets/shaders/{s}_{s}.spv", .{ name, if (stage == .vertex) "vert" else "frag" }) catch @panic(""); + + const shader_compilation = b.addSystemCommand(&.{"glslc"}); + shader_compilation.addArg("-o"); + const output = shader_compilation.addOutputFileArg(outpath); + shader_compilation.addFileArg(b.path(source)); + + exe.root_module.addAnonymousImport(mod_name, .{ .root_source_file = output }); +} |