diff options
author | Lorenzo Torres <torres@sideros.org> | 2025-03-29 16:15:56 +0100 |
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committer | Lorenzo Torres <torres@sideros.org> | 2025-03-29 16:15:56 +0100 |
commit | 16a2a404189cc6b5cd3493df8d19298af7e542ce (patch) | |
tree | eb53b701149498ef0716922c755524f2a8a42821 /src/ecs/ecs.zig | |
parent | fd7973173f163e068deb0ae8f9d6ff0fc31fc71b (diff) |
moved rendering to a system.
To ensure that the rendering system is being run in the main thread, I
added the concept of "Sync systems", so that when a system group is
created it's possible to specify whether it's possible to run it on a
separate thread or not.
Diffstat (limited to 'src/ecs/ecs.zig')
-rw-r--r-- | src/ecs/ecs.zig | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/ecs/ecs.zig b/src/ecs/ecs.zig index e389223..4ec765f 100644 --- a/src/ecs/ecs.zig +++ b/src/ecs/ecs.zig @@ -1,7 +1,12 @@ pub const components = @import("components.zig"); pub const entities = @import("entities.zig"); +pub const SystemError = error{ + fail, + die, +}; + pub const Pool = entities.Pool; pub const Resources = entities.Resources; -pub const System = *const fn (*Pool) void; +pub const System = *const fn (*Pool) anyerror!void; pub const SystemGroup = []const System; |