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authorLorenzo Torres <torres@sideros.org>2025-03-28 15:34:36 +0100
committerLorenzo Torres <torres@sideros.org>2025-03-28 15:34:36 +0100
commitff84d6ac5375587428f279c06ead111301a332ab (patch)
treea26f32397f66693494ab17187a212cb52729ff3f /src/main.zig
parent11f6bc2b04fae03a6e81735d4bcebe9505c5d76d (diff)
the ECS is now using a more data oriented approach.
By defining archetypes using SOAs (Zig has this data structure in `std`, called std.MultiArrayList), the engine can iterate faster over commonly defined entities avoiding cache misses since each component is aligned with other components of the same entity.
Diffstat (limited to 'src/main.zig')
-rw-r--r--src/main.zig17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/main.zig b/src/main.zig
index 4bbe084..5bcff43 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -1,5 +1,4 @@
const std = @import("std");
-
const config = @import("config");
const math = @import("sideros").math;
const mods = @import("mods");
@@ -7,11 +6,10 @@ const ecs = @import("ecs/ecs.zig");
pub const Renderer = @import("renderer");
fn testSystem2(pool: *ecs.Pool) void {
- for (pool.getQuery(ecs.components.Position), 0..) |position, i| {
- const entity = pool.getEntity(i, ecs.components.Position);
- if (pool.getComponent(entity, ecs.components.Speed)) |speed| {
- std.debug.print("entity{d}: {any},{any},{any} {any}\n", .{ i, position.x, position.y, position.z, speed.speed });
- }
+ const slice = pool.humans.slice();
+
+ for (slice.items(.position), slice.items(.speed)) |position, speed| {
+ std.debug.print("entity: {any} {any} {any}: {any}\n", .{ position.x, position.y, position.z, speed.speed });
}
}
@@ -53,7 +51,12 @@ pub fn main() !void {
};
var pool = try ecs.Pool.init(allocator, resources);
- defer pool.deinit(allocator);
+ defer pool.deinit();
+
+ _ = try pool.createEntity(ecs.entities.Human{
+ .position = .{ .x = 0.0, .y = 1.0, .z = 0.0 },
+ .speed = .{ .speed = 5.0 },
+ });
try pool.addSystemGroup(&[_]ecs.System{
testSystem2,