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authorLorenzo Torres <torres@sideros.org>2025-03-29 16:15:56 +0100
committerLorenzo Torres <torres@sideros.org>2025-03-29 16:15:56 +0100
commit16a2a404189cc6b5cd3493df8d19298af7e542ce (patch)
treeeb53b701149498ef0716922c755524f2a8a42821 /src/renderer
parentfd7973173f163e068deb0ae8f9d6ff0fc31fc71b (diff)
moved rendering to a system.
To ensure that the rendering system is being run in the main thread, I added the concept of "Sync systems", so that when a system group is created it's possible to specify whether it's possible to run it on a separate thread or not.
Diffstat (limited to 'src/renderer')
-rw-r--r--src/renderer/Camera.zig10
-rw-r--r--src/renderer/Renderer.zig43
-rw-r--r--src/renderer/Window.zig2
-rw-r--r--src/renderer/vulkan.zig34
4 files changed, 44 insertions, 45 deletions
diff --git a/src/renderer/Camera.zig b/src/renderer/Camera.zig
index 9ab305c..31620e8 100644
--- a/src/renderer/Camera.zig
+++ b/src/renderer/Camera.zig
@@ -1,6 +1,8 @@
const std = @import("std");
const ecs = @import("ecs");
-const math = @import("../math.zig");
+const sideros = @import("sideros");
+const math = sideros.math;
+
const Camera = @This();
const UP = @Vector(3, f32){ 0.0, 1.0, 0.0 };
@@ -19,15 +21,15 @@ front: @Vector(3, f32),
up: @Vector(3, f32),
speed: f32 = 2.5,
-fn getProjection(width: usize, height: usize) math.Matrix {
+pub fn getProjection(width: usize, height: usize) math.Matrix {
return math.Matrix.perspective(math.rad(45.0), (@as(f32, @floatFromInt(width)) / @as(f32, @floatFromInt(height))), 0.1, 10.0);
}
-fn getView(self: Camera) math.Matrix {
+pub fn getView(self: Camera) math.Matrix {
math.lookAt(self.position, self.position + self.front, self.up);
}
-fn moveCamera(pool: *ecs.Pool) void {
+pub fn moveCamera(pool: *ecs.Pool) void {
const input = pool.resources.input;
const camera = pool.resources.camera;
if (input.isKeyDown(.w)) {
diff --git a/src/renderer/Renderer.zig b/src/renderer/Renderer.zig
index a195751..774b13e 100644
--- a/src/renderer/Renderer.zig
+++ b/src/renderer/Renderer.zig
@@ -1,4 +1,5 @@
const c = @import("c.zig");
+const ecs = @import("ecs");
const std = @import("std");
const vk = @import("vulkan.zig");
pub const Window = @import("Window.zig");
@@ -18,7 +19,7 @@ current_frame: u32,
vertex_buffer: vk.Buffer,
index_buffer: vk.Buffer,
-pub fn create(allocator: Allocator, w: Window) !Renderer {
+pub fn init(allocator: Allocator, w: Window) !Renderer {
const instance = try vk.Instance.create(allocator);
const surface = try vk.Surface.create(instance, w);
@@ -61,7 +62,7 @@ pub fn create(allocator: Allocator, w: Window) !Renderer {
};
}
-pub fn destroy(self: Renderer) void {
+pub fn deinit(self: Renderer) void {
self.device.waitIdle();
self.index_buffer.destroy(self.device.handle);
self.vertex_buffer.destroy(self.device.handle);
@@ -73,22 +74,24 @@ pub fn destroy(self: Renderer) void {
self.instance.destroy();
}
-// TODO: tick is maybe a bad name? something like present() or submit() is better?
-pub fn tick(self: *Renderer) !void {
- try self.device.waitFence(self.current_frame);
- const image = try self.swapchain.nextImage(self.device, self.current_frame);
- try self.device.resetCommand(self.current_frame);
- try self.device.beginCommand(self.current_frame);
- self.render_pass.begin(self.swapchain, self.device, image, self.current_frame);
- self.graphics_pipeline.bind(self.device, self.current_frame);
- self.device.bindVertexBuffer(self.vertex_buffer, self.current_frame);
- self.device.bindIndexBuffer(self.index_buffer, self.current_frame);
- self.device.bindDescriptorSets(self.graphics_pipeline, self.current_frame);
- self.device.draw(@intCast(self.index_buffer.size / @sizeOf(u16)), self.current_frame);
- self.render_pass.end(self.device, self.current_frame);
- try self.device.endCommand(self.current_frame);
-
- try self.device.submit(self.swapchain, image, self.current_frame);
-
- self.current_frame = (self.current_frame + 1) % 2;
+// TODO: render is maybe a bad name? something like present() or submit() is better?
+pub fn render(pool: *ecs.Pool) anyerror!void {
+ var renderer = pool.resources.renderer;
+
+ try renderer.device.waitFence(renderer.current_frame);
+ const image = try renderer.swapchain.nextImage(renderer.device, renderer.current_frame);
+ try renderer.device.resetCommand(renderer.current_frame);
+ try renderer.device.beginCommand(renderer.current_frame);
+ renderer.render_pass.begin(renderer.swapchain, renderer.device, image, renderer.current_frame);
+ renderer.graphics_pipeline.bind(renderer.device, renderer.current_frame);
+ renderer.device.bindVertexBuffer(renderer.vertex_buffer, renderer.current_frame);
+ renderer.device.bindIndexBuffer(renderer.index_buffer, renderer.current_frame);
+ renderer.device.bindDescriptorSets(renderer.graphics_pipeline, renderer.current_frame);
+ renderer.device.draw(@intCast(renderer.index_buffer.size / @sizeOf(u16)), renderer.current_frame);
+ renderer.render_pass.end(renderer.device, renderer.current_frame);
+ try renderer.device.endCommand(renderer.current_frame);
+
+ try renderer.device.submit(renderer.swapchain, image, renderer.current_frame);
+
+ renderer.current_frame = (renderer.current_frame + 1) % 2;
}
diff --git a/src/renderer/Window.zig b/src/renderer/Window.zig
index bc8f83b..528ac44 100644
--- a/src/renderer/Window.zig
+++ b/src/renderer/Window.zig
@@ -74,7 +74,7 @@ pub fn destroy(self: Window) void {
c.glfwTerminate();
}
-pub fn getTime() f32 {
+pub fn getTime() f64 {
return c.glfwGetTime();
}
diff --git a/src/renderer/vulkan.zig b/src/renderer/vulkan.zig
index 1f878f9..6a7b73b 100644
--- a/src/renderer/vulkan.zig
+++ b/src/renderer/vulkan.zig
@@ -3,6 +3,7 @@ const c = @import("c.zig");
const Window = @import("Window.zig");
const Mesh = @import("Mesh.zig");
const sideros = @import("sideros");
+const Camera = @import("Camera.zig");
const math = sideros.math;
const Allocator = std.mem.Allocator;
@@ -302,7 +303,7 @@ pub fn GraphicsPipeline(comptime n: usize) type {
descriptor_pool: c.VkDescriptorPool,
descriptor_set: c.VkDescriptorSet,
descriptor_set_layout: c.VkDescriptorSetLayout,
- uniform_buffer: Buffer,
+ projection_buffer: Buffer,
const Self = @This();
@@ -486,36 +487,25 @@ pub fn GraphicsPipeline(comptime n: usize) type {
try mapError(c.vkAllocateDescriptorSets(device.handle, &descriptor_allocate_info, &descriptor_set));
- const proj = math.Matrix.perspective(math.rad(45.0), (@as(f32, @floatFromInt(swapchain.extent.width)) / @as(f32, @floatFromInt(swapchain.extent.height))), 0.1, 10.0);
-
- const view = math.Matrix.lookAt(@Vector(3, f32){ 0.0, 0.0, 10.0 }, @Vector(3, f32){ 0.0, 0.0, 0.0 }, @Vector(3, f32){ 0.0, 1.0, 0.0 });
- const model = math.Matrix.identity();
-
- const uniform = Uniform{
- .proj = proj,
- .view = view,
- .model = model,
- };
-
- const uniform_buffer = try device.createBuffer(BufferUsage{ .uniform_buffer = true, .transfer_dst = true }, BufferFlags{ .device_local = true }, @sizeOf(Uniform));
+ const projection_buffer = try device.createBuffer(BufferUsage{ .uniform_buffer = true, .transfer_dst = true }, BufferFlags{ .device_local = true }, @sizeOf(math.Matrix));
var data: [*c]u8 = undefined;
try mapError(c.vkMapMemory(
device.handle,
- uniform_buffer.memory,
+ projection_buffer.memory,
0,
- uniform_buffer.size,
+ projection_buffer.size,
0,
@ptrCast(&data),
));
- @memcpy(data[0..(@sizeOf(math.Matrix) * 3)], std.mem.asBytes(&uniform));
+ @memcpy(data[0..@sizeOf(math.Matrix)], std.mem.asBytes(&Camera.getProjection(swapchain.extent.width, swapchain.extent.height)));
const descriptor_buffer_info = c.VkDescriptorBufferInfo{
- .buffer = uniform_buffer.handle,
+ .buffer = projection_buffer.handle,
.offset = 0,
- .range = uniform_buffer.size,
+ .range = projection_buffer.size,
};
const write_descriptor_set = c.VkWriteDescriptorSet{
@@ -536,7 +526,7 @@ pub fn GraphicsPipeline(comptime n: usize) type {
.descriptor_pool = descriptor_pool,
.descriptor_set = descriptor_set,
.descriptor_set_layout = descriptor_set_layout,
- .uniform_buffer = uniform_buffer,
+ .projection_buffer = projection_buffer,
};
}
@@ -546,7 +536,7 @@ pub fn GraphicsPipeline(comptime n: usize) type {
}
pub fn destroy(self: Self, device: Device(n)) void {
- self.uniform_buffer.destroy(device.handle);
+ self.projection_buffer.destroy(device.handle);
c.vkDestroyDescriptorSetLayout(device.handle, self.descriptor_set_layout, null);
c.vkDestroyDescriptorPool(device.handle, self.descriptor_pool, null);
c.vkDestroyPipeline(device.handle, self.handle, null);
@@ -871,6 +861,10 @@ pub fn Device(comptime n: usize) type {
c.vkCmdBindDescriptorSets(self.command_buffers[frame], c.VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.layout, 0, 1, &pipeline.descriptor_set, 0, null);
}
+ pub fn updateBuffer(self: Self, comptime T: type, buffer: Buffer, data: [*]T, frame: usize) void {
+ c.vkCmdUpdateBuffer(self.command_buffers[frame], buffer.handle, 0, @sizeOf(T), @ptrCast(@alignCast(data)));
+ }
+
pub fn pick_memory_type(self: Self, type_bits: u32, flags: u32) u32 {
var memory_type_index: u32 = 0;
for (0..self.memory_properties.memoryTypeCount) |index| {