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diff --git a/ext/glfw/src/internal.h b/ext/glfw/src/internal.h
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+//========================================================================
+// GLFW 3.5 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#pragma once
+
+#if defined(_GLFW_USE_CONFIG_H)
+ #include "glfw_config.h"
+#endif
+
+#if defined(GLFW_INCLUDE_GLCOREARB) || \
+ defined(GLFW_INCLUDE_ES1) || \
+ defined(GLFW_INCLUDE_ES2) || \
+ defined(GLFW_INCLUDE_ES3) || \
+ defined(GLFW_INCLUDE_ES31) || \
+ defined(GLFW_INCLUDE_ES32) || \
+ defined(GLFW_INCLUDE_NONE) || \
+ defined(GLFW_INCLUDE_GLEXT) || \
+ defined(GLFW_INCLUDE_GLU) || \
+ defined(GLFW_INCLUDE_VULKAN) || \
+ defined(GLFW_DLL)
+ #error "You must not define any header option macros when compiling GLFW"
+#endif
+
+#define GLFW_INCLUDE_NONE
+#include "../include/GLFW/glfw3.h"
+
+#include <stdbool.h>
+
+#define _GLFW_INSERT_FIRST 0
+#define _GLFW_INSERT_LAST 1
+
+#define _GLFW_POLL_PRESENCE 0
+#define _GLFW_POLL_AXES 1
+#define _GLFW_POLL_BUTTONS 2
+#define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS)
+
+#define _GLFW_MESSAGE_SIZE 1024
+
+typedef int GLFWbool;
+typedef void (*GLFWproc)(void);
+
+typedef struct _GLFWerror _GLFWerror;
+typedef struct _GLFWinitconfig _GLFWinitconfig;
+typedef struct _GLFWwndconfig _GLFWwndconfig;
+typedef struct _GLFWctxconfig _GLFWctxconfig;
+typedef struct _GLFWfbconfig _GLFWfbconfig;
+typedef struct _GLFWcontext _GLFWcontext;
+typedef struct _GLFWwindow _GLFWwindow;
+typedef struct _GLFWplatform _GLFWplatform;
+typedef struct _GLFWlibrary _GLFWlibrary;
+typedef struct _GLFWmonitor _GLFWmonitor;
+typedef struct _GLFWcursor _GLFWcursor;
+typedef struct _GLFWmapelement _GLFWmapelement;
+typedef struct _GLFWmapping _GLFWmapping;
+typedef struct _GLFWjoystick _GLFWjoystick;
+typedef struct _GLFWtls _GLFWtls;
+typedef struct _GLFWmutex _GLFWmutex;
+
+#define GL_VERSION 0x1f02
+#define GL_NONE 0
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_EXTENSIONS 0x1f03
+#define GL_NUM_EXTENSIONS 0x821d
+#define GL_CONTEXT_FLAGS 0x821e
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
+
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned char GLubyte;
+
+typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
+typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
+typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
+typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
+
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300a
+#define EGL_BAD_NATIVE_WINDOW 0x300b
+#define EGL_BAD_PARAMETER 0x300c
+#define EGL_BAD_SURFACE 0x300d
+#define EGL_CONTEXT_LOST 0x300e
+#define EGL_COLOR_BUFFER_TYPE 0x303f
+#define EGL_RGB_BUFFER 0x308e
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_WINDOW_BIT 0x0004
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_OPENGL_ES_BIT 0x0001
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_SAMPLES 0x3031
+#define EGL_OPENGL_ES_API 0x30a0
+#define EGL_OPENGL_API 0x30a2
+#define EGL_NONE 0x3038
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_SINGLE_BUFFER 0x3085
+#define EGL_EXTENSIONS 0x3055
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+#define EGL_NATIVE_VISUAL_ID 0x302e
+#define EGL_NO_SURFACE ((EGLSurface) 0)
+#define EGL_NO_DISPLAY ((EGLDisplay) 0)
+#define EGL_NO_CONTEXT ((EGLContext) 0)
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
+#define EGL_PBUFFER_BIT 0x0001
+#define EGL_WIDTH 0x3057
+#define EGL_HEIGHT 0x3056
+
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
+#define EGL_CONTEXT_FLAGS_KHR 0x30fc
+#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
+#define EGL_GL_COLORSPACE_KHR 0x309d
+#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
+#define EGL_PLATFORM_X11_EXT 0x31d5
+#define EGL_PLATFORM_WAYLAND_EXT 0x31d8
+#define EGL_PRESENT_OPAQUE_EXT 0x31df
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
+#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
+#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
+#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f
+#define EGL_PLATFORM_SURFACELESS_MESA 0x31dd
+
+typedef int EGLint;
+typedef unsigned int EGLBoolean;
+typedef unsigned int EGLenum;
+typedef void* EGLConfig;
+typedef void* EGLContext;
+typedef void* EGLDisplay;
+typedef void* EGLSurface;
+
+typedef void* EGLNativeDisplayType;
+typedef void* EGLNativeWindowType;
+
+// EGL function pointer typedefs
+typedef EGLBoolean (APIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
+typedef EGLDisplay (APIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
+typedef EGLint (APIENTRY * PFN_eglGetError)(void);
+typedef EGLBoolean (APIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglTerminate)(EGLDisplay);
+typedef EGLBoolean (APIENTRY * PFN_eglBindAPI)(EGLenum);
+typedef EGLContext (APIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (APIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
+typedef EGLSurface (APIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
+typedef EGLSurface (APIENTRY * PFN_eglCreatePbufferSurface)(EGLDisplay,EGLContext,const EGLint*);
+typedef EGLBoolean (APIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
+typedef EGLBoolean (APIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (APIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
+typedef const char* (APIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
+typedef GLFWglproc (APIENTRY * PFN_eglGetProcAddress)(const char*);
+#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
+#define eglGetConfigs _glfw.egl.GetConfigs
+#define eglGetDisplay _glfw.egl.GetDisplay
+#define eglGetError _glfw.egl.GetError
+#define eglInitialize _glfw.egl.Initialize
+#define eglTerminate _glfw.egl.Terminate
+#define eglBindAPI _glfw.egl.BindAPI
+#define eglCreateContext _glfw.egl.CreateContext
+#define eglDestroySurface _glfw.egl.DestroySurface
+#define eglDestroyContext _glfw.egl.DestroyContext
+#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
+#define eglCreatePbufferSurface _glfw.egl.CreatePbufferSurface
+#define eglMakeCurrent _glfw.egl.MakeCurrent
+#define eglSwapBuffers _glfw.egl.SwapBuffers
+#define eglSwapInterval _glfw.egl.SwapInterval
+#define eglQueryString _glfw.egl.QueryString
+#define eglGetProcAddress _glfw.egl.GetProcAddress
+
+typedef EGLDisplay (APIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
+typedef EGLSurface (APIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
+#define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT
+#define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT
+
+#define OSMESA_RGBA 0x1908
+#define OSMESA_FORMAT 0x22
+#define OSMESA_DEPTH_BITS 0x30
+#define OSMESA_STENCIL_BITS 0x31
+#define OSMESA_ACCUM_BITS 0x32
+#define OSMESA_PROFILE 0x33
+#define OSMESA_CORE_PROFILE 0x34
+#define OSMESA_COMPAT_PROFILE 0x35
+#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
+#define OSMESA_CONTEXT_MINOR_VERSION 0x37
+
+typedef void* OSMesaContext;
+typedef void (*OSMESAproc)(void);
+
+typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
+typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
+typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
+typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
+typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
+typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
+typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
+#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
+#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
+#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
+#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
+#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
+#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
+#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
+
+#define VK_NULL_HANDLE 0
+
+typedef void* VkInstance;
+typedef void* VkPhysicalDevice;
+typedef uint64_t VkSurfaceKHR;
+typedef uint32_t VkFlags;
+typedef uint32_t VkBool32;
+
+typedef enum VkStructureType
+{
+ VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
+ VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
+ VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
+ VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
+ VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
+ VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
+ VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT = 1000256000,
+ VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+
+typedef enum VkResult
+{
+ VK_SUCCESS = 0,
+ VK_NOT_READY = 1,
+ VK_TIMEOUT = 2,
+ VK_EVENT_SET = 3,
+ VK_EVENT_RESET = 4,
+ VK_INCOMPLETE = 5,
+ VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+ VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+ VK_ERROR_INITIALIZATION_FAILED = -3,
+ VK_ERROR_DEVICE_LOST = -4,
+ VK_ERROR_MEMORY_MAP_FAILED = -5,
+ VK_ERROR_LAYER_NOT_PRESENT = -6,
+ VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+ VK_ERROR_FEATURE_NOT_PRESENT = -8,
+ VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+ VK_ERROR_TOO_MANY_OBJECTS = -10,
+ VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+ VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+ VK_SUBOPTIMAL_KHR = 1000001003,
+ VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+ VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
+ VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+ VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+ VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+
+typedef struct VkAllocationCallbacks VkAllocationCallbacks;
+
+typedef struct VkExtensionProperties
+{
+ char extensionName[256];
+ uint32_t specVersion;
+} VkExtensionProperties;
+
+typedef void (APIENTRY * PFN_vkVoidFunction)(void);
+
+typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
+typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
+#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
+
+#include "platform.h"
+
+#define GLFW_NATIVE_INCLUDE_NONE
+#include "../include/GLFW/glfw3native.h"
+
+// Checks for whether the library has been initialized
+#define _GLFW_REQUIRE_INIT() \
+ if (!_glfw.initialized) \
+ { \
+ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
+ return; \
+ }
+#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \
+ if (!_glfw.initialized) \
+ { \
+ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
+ return x; \
+ }
+
+// Swaps the provided pointers
+#define _GLFW_SWAP(type, x, y) \
+ { \
+ type t; \
+ t = x; \
+ x = y; \
+ y = t; \
+ }
+
+// Per-thread error structure
+//
+struct _GLFWerror
+{
+ _GLFWerror* next;
+ int code;
+ char description[_GLFW_MESSAGE_SIZE];
+};
+
+// Initialization configuration
+//
+// Parameters relating to the initialization of the library
+//
+struct _GLFWinitconfig
+{
+ GLFWbool hatButtons;
+ int angleType;
+ int platformID;
+ PFN_vkGetInstanceProcAddr vulkanLoader;
+ struct {
+ GLFWbool menubar;
+ GLFWbool chdir;
+ } ns;
+ struct {
+ GLFWbool xcbVulkanSurface;
+ } x11;
+ struct {
+ int libdecorMode;
+ } wl;
+};
+
+// Window configuration
+//
+// Parameters relating to the creation of the window but not directly related
+// to the framebuffer. This is used to pass window creation parameters from
+// shared code to the platform API.
+//
+struct _GLFWwndconfig
+{
+ int xpos;
+ int ypos;
+ int width;
+ int height;
+ const char* title;
+ GLFWbool resizable;
+ GLFWbool visible;
+ GLFWbool decorated;
+ GLFWbool focused;
+ GLFWbool autoIconify;
+ GLFWbool floating;
+ GLFWbool maximized;
+ GLFWbool centerCursor;
+ GLFWbool focusOnShow;
+ GLFWbool mousePassthrough;
+ GLFWbool scaleToMonitor;
+ GLFWbool scaleFramebuffer;
+ struct {
+ char frameName[256];
+ } ns;
+ struct {
+ char className[256];
+ char instanceName[256];
+ } x11;
+ struct {
+ GLFWbool keymenu;
+ GLFWbool showDefault;
+ } win32;
+ struct {
+ char appId[256];
+ } wl;
+};
+
+// Context configuration
+//
+// Parameters relating to the creation of the context but not directly related
+// to the framebuffer. This is used to pass context creation parameters from
+// shared code to the platform API.
+//
+struct _GLFWctxconfig
+{
+ int client;
+ int source;
+ int major;
+ int minor;
+ GLFWbool forward;
+ GLFWbool debug;
+ GLFWbool noerror;
+ int profile;
+ int robustness;
+ int release;
+ _GLFWwindow* share;
+ struct {
+ GLFWbool offline;
+ } nsgl;
+};
+
+// Framebuffer configuration
+//
+// This describes buffers and their sizes. It also contains
+// a platform-specific ID used to map back to the backend API object.
+//
+// It is used to pass framebuffer parameters from shared code to the platform
+// API and also to enumerate and select available framebuffer configs.
+//
+struct _GLFWfbconfig
+{
+ int redBits;
+ int greenBits;
+ int blueBits;
+ int alphaBits;
+ int depthBits;
+ int stencilBits;
+ int accumRedBits;
+ int accumGreenBits;
+ int accumBlueBits;
+ int accumAlphaBits;
+ int auxBuffers;
+ GLFWbool stereo;
+ int samples;
+ GLFWbool sRGB;
+ GLFWbool doublebuffer;
+ GLFWbool transparent;
+ uintptr_t handle;
+};
+
+// Context structure
+//
+struct _GLFWcontext
+{
+ int client;
+ int source;
+ int major, minor, revision;
+ GLFWbool forward, debug, noerror;
+ int profile;
+ int robustness;
+ int release;
+
+ PFNGLGETSTRINGIPROC GetStringi;
+ PFNGLGETINTEGERVPROC GetIntegerv;
+ PFNGLGETSTRINGPROC GetString;
+
+ void (*makeCurrent)(_GLFWwindow*);
+ void (*swapBuffers)(_GLFWwindow*);
+ void (*swapInterval)(int);
+ int (*extensionSupported)(const char*);
+ GLFWglproc (*getProcAddress)(const char*);
+ void (*destroy)(_GLFWwindow*);
+
+ struct {
+ EGLConfig config;
+ EGLContext handle;
+ EGLSurface surface;
+ void* client;
+ } egl;
+
+ struct {
+ OSMesaContext handle;
+ int width;
+ int height;
+ void* buffer;
+ } osmesa;
+
+ // This is defined in platform.h
+ GLFW_PLATFORM_CONTEXT_STATE
+};
+
+// Window and context structure
+//
+struct _GLFWwindow
+{
+ struct _GLFWwindow* next;
+
+ // Window settings and state
+ GLFWbool resizable;
+ GLFWbool decorated;
+ GLFWbool autoIconify;
+ GLFWbool floating;
+ GLFWbool focusOnShow;
+ GLFWbool mousePassthrough;
+ GLFWbool shouldClose;
+ void* userPointer;
+ GLFWbool doublebuffer;
+ GLFWvidmode videoMode;
+ _GLFWmonitor* monitor;
+ _GLFWcursor* cursor;
+ char* title;
+
+ int minwidth, minheight;
+ int maxwidth, maxheight;
+ int numer, denom;
+
+ GLFWbool stickyKeys;
+ GLFWbool stickyMouseButtons;
+ GLFWbool lockKeyMods;
+ GLFWbool disableMouseButtonLimit;
+ int cursorMode;
+ char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
+ char keys[GLFW_KEY_LAST + 1];
+ // Virtual cursor position when cursor is disabled
+ double virtualCursorPosX, virtualCursorPosY;
+ GLFWbool rawMouseMotion;
+
+ _GLFWcontext context;
+
+ struct {
+ GLFWwindowposfun pos;
+ GLFWwindowsizefun size;
+ GLFWwindowclosefun close;
+ GLFWwindowrefreshfun refresh;
+ GLFWwindowfocusfun focus;
+ GLFWwindowiconifyfun iconify;
+ GLFWwindowmaximizefun maximize;
+ GLFWframebuffersizefun fbsize;
+ GLFWwindowcontentscalefun scale;
+ GLFWmousebuttonfun mouseButton;
+ GLFWcursorposfun cursorPos;
+ GLFWcursorenterfun cursorEnter;
+ GLFWscrollfun scroll;
+ GLFWkeyfun key;
+ GLFWcharfun character;
+ GLFWcharmodsfun charmods;
+ GLFWdropfun drop;
+ } callbacks;
+
+ // This is defined in platform.h
+ GLFW_PLATFORM_WINDOW_STATE
+};
+
+// Monitor structure
+//
+struct _GLFWmonitor
+{
+ char name[128];
+ void* userPointer;
+
+ // Physical dimensions in millimeters.
+ int widthMM, heightMM;
+
+ // The window whose video mode is current on this monitor
+ _GLFWwindow* window;
+
+ GLFWvidmode* modes;
+ int modeCount;
+ GLFWvidmode currentMode;
+
+ GLFWgammaramp originalRamp;
+ GLFWgammaramp currentRamp;
+
+ // This is defined in platform.h
+ GLFW_PLATFORM_MONITOR_STATE
+};
+
+// Cursor structure
+//
+struct _GLFWcursor
+{
+ _GLFWcursor* next;
+ // This is defined in platform.h
+ GLFW_PLATFORM_CURSOR_STATE
+};
+
+// Gamepad mapping element structure
+//
+struct _GLFWmapelement
+{
+ uint8_t type;
+ uint8_t index;
+ int8_t axisScale;
+ int8_t axisOffset;
+};
+
+// Gamepad mapping structure
+//
+struct _GLFWmapping
+{
+ char name[128];
+ char guid[33];
+ _GLFWmapelement buttons[15];
+ _GLFWmapelement axes[6];
+};
+
+// Joystick structure
+//
+struct _GLFWjoystick
+{
+ GLFWbool allocated;
+ GLFWbool connected;
+ float* axes;
+ int axisCount;
+ unsigned char* buttons;
+ int buttonCount;
+ unsigned char* hats;
+ int hatCount;
+ char name[128];
+ void* userPointer;
+ char guid[33];
+ _GLFWmapping* mapping;
+
+ // This is defined in platform.h
+ GLFW_PLATFORM_JOYSTICK_STATE
+};
+
+// Thread local storage structure
+//
+struct _GLFWtls
+{
+ // This is defined in platform.h
+ GLFW_PLATFORM_TLS_STATE
+};
+
+// Mutex structure
+//
+struct _GLFWmutex
+{
+ // This is defined in platform.h
+ GLFW_PLATFORM_MUTEX_STATE
+};
+
+// Platform API structure
+//
+struct _GLFWplatform
+{
+ int platformID;
+ // init
+ GLFWbool (*init)(void);
+ void (*terminate)(void);
+ // input
+ void (*getCursorPos)(_GLFWwindow*,double*,double*);
+ void (*setCursorPos)(_GLFWwindow*,double,double);
+ void (*setCursorMode)(_GLFWwindow*,int);
+ void (*setRawMouseMotion)(_GLFWwindow*,GLFWbool);
+ GLFWbool (*rawMouseMotionSupported)(void);
+ GLFWbool (*createCursor)(_GLFWcursor*,const GLFWimage*,int,int);
+ GLFWbool (*createStandardCursor)(_GLFWcursor*,int);
+ void (*destroyCursor)(_GLFWcursor*);
+ void (*setCursor)(_GLFWwindow*,_GLFWcursor*);
+ const char* (*getScancodeName)(int);
+ int (*getKeyScancode)(int);
+ void (*setClipboardString)(const char*);
+ const char* (*getClipboardString)(void);
+ GLFWbool (*initJoysticks)(void);
+ void (*terminateJoysticks)(void);
+ GLFWbool (*pollJoystick)(_GLFWjoystick*,int);
+ const char* (*getMappingName)(void);
+ void (*updateGamepadGUID)(char*);
+ // monitor
+ void (*freeMonitor)(_GLFWmonitor*);
+ void (*getMonitorPos)(_GLFWmonitor*,int*,int*);
+ void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*);
+ void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*);
+ GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*);
+ GLFWbool (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*);
+ GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*);
+ void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*);
+ // window
+ GLFWbool (*createWindow)(_GLFWwindow*,const _GLFWwndconfig*,const _GLFWctxconfig*,const _GLFWfbconfig*);
+ void (*destroyWindow)(_GLFWwindow*);
+ void (*setWindowTitle)(_GLFWwindow*,const char*);
+ void (*setWindowIcon)(_GLFWwindow*,int,const GLFWimage*);
+ void (*getWindowPos)(_GLFWwindow*,int*,int*);
+ void (*setWindowPos)(_GLFWwindow*,int,int);
+ void (*getWindowSize)(_GLFWwindow*,int*,int*);
+ void (*setWindowSize)(_GLFWwindow*,int,int);
+ void (*setWindowSizeLimits)(_GLFWwindow*,int,int,int,int);
+ void (*setWindowAspectRatio)(_GLFWwindow*,int,int);
+ void (*getFramebufferSize)(_GLFWwindow*,int*,int*);
+ void (*getWindowFrameSize)(_GLFWwindow*,int*,int*,int*,int*);
+ void (*getWindowContentScale)(_GLFWwindow*,float*,float*);
+ void (*iconifyWindow)(_GLFWwindow*);
+ void (*restoreWindow)(_GLFWwindow*);
+ void (*maximizeWindow)(_GLFWwindow*);
+ void (*showWindow)(_GLFWwindow*);
+ void (*hideWindow)(_GLFWwindow*);
+ void (*requestWindowAttention)(_GLFWwindow*);
+ void (*focusWindow)(_GLFWwindow*);
+ void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int);
+ GLFWbool (*windowFocused)(_GLFWwindow*);
+ GLFWbool (*windowIconified)(_GLFWwindow*);
+ GLFWbool (*windowVisible)(_GLFWwindow*);
+ GLFWbool (*windowMaximized)(_GLFWwindow*);
+ GLFWbool (*windowHovered)(_GLFWwindow*);
+ GLFWbool (*framebufferTransparent)(_GLFWwindow*);
+ float (*getWindowOpacity)(_GLFWwindow*);
+ void (*setWindowResizable)(_GLFWwindow*,GLFWbool);
+ void (*setWindowDecorated)(_GLFWwindow*,GLFWbool);
+ void (*setWindowFloating)(_GLFWwindow*,GLFWbool);
+ void (*setWindowOpacity)(_GLFWwindow*,float);
+ void (*setWindowMousePassthrough)(_GLFWwindow*,GLFWbool);
+ void (*pollEvents)(void);
+ void (*waitEvents)(void);
+ void (*waitEventsTimeout)(double);
+ void (*postEmptyEvent)(void);
+ // EGL
+ EGLenum (*getEGLPlatform)(EGLint**);
+ EGLNativeDisplayType (*getEGLNativeDisplay)(void);
+ EGLNativeWindowType (*getEGLNativeWindow)(_GLFWwindow*);
+ // vulkan
+ void (*getRequiredInstanceExtensions)(char**);
+ GLFWbool (*getPhysicalDevicePresentationSupport)(VkInstance,VkPhysicalDevice,uint32_t);
+ VkResult (*createWindowSurface)(VkInstance,_GLFWwindow*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+};
+
+// Library global data
+//
+struct _GLFWlibrary
+{
+ GLFWbool initialized;
+ GLFWallocator allocator;
+
+ _GLFWplatform platform;
+
+ struct {
+ _GLFWinitconfig init;
+ _GLFWfbconfig framebuffer;
+ _GLFWwndconfig window;
+ _GLFWctxconfig context;
+ int refreshRate;
+ } hints;
+
+ _GLFWerror* errorListHead;
+ _GLFWcursor* cursorListHead;
+ _GLFWwindow* windowListHead;
+
+ _GLFWmonitor** monitors;
+ int monitorCount;
+
+ GLFWbool joysticksInitialized;
+ _GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
+ _GLFWmapping* mappings;
+ int mappingCount;
+
+ _GLFWtls errorSlot;
+ _GLFWtls contextSlot;
+ _GLFWmutex errorLock;
+
+ struct {
+ uint64_t offset;
+ // This is defined in platform.h
+ GLFW_PLATFORM_LIBRARY_TIMER_STATE
+ } timer;
+
+ struct {
+ EGLenum platform;
+ EGLDisplay display;
+ EGLint major, minor;
+ GLFWbool prefix;
+
+ GLFWbool KHR_create_context;
+ GLFWbool KHR_create_context_no_error;
+ GLFWbool KHR_gl_colorspace;
+ GLFWbool KHR_get_all_proc_addresses;
+ GLFWbool KHR_context_flush_control;
+ GLFWbool EXT_client_extensions;
+ GLFWbool EXT_platform_base;
+ GLFWbool EXT_platform_x11;
+ GLFWbool EXT_platform_wayland;
+ GLFWbool EXT_present_opaque;
+ GLFWbool ANGLE_platform_angle;
+ GLFWbool ANGLE_platform_angle_opengl;
+ GLFWbool ANGLE_platform_angle_d3d;
+ GLFWbool ANGLE_platform_angle_vulkan;
+ GLFWbool ANGLE_platform_angle_metal;
+ GLFWbool MESA_platform_surfaceless;
+
+ void* handle;
+
+ PFN_eglGetConfigAttrib GetConfigAttrib;
+ PFN_eglGetConfigs GetConfigs;
+ PFN_eglGetDisplay GetDisplay;
+ PFN_eglGetError GetError;
+ PFN_eglInitialize Initialize;
+ PFN_eglTerminate Terminate;
+ PFN_eglBindAPI BindAPI;
+ PFN_eglCreateContext CreateContext;
+ PFN_eglDestroySurface DestroySurface;
+ PFN_eglDestroyContext DestroyContext;
+ PFN_eglCreateWindowSurface CreateWindowSurface;
+ PFN_eglCreatePbufferSurface CreatePbufferSurface;
+ PFN_eglMakeCurrent MakeCurrent;
+ PFN_eglSwapBuffers SwapBuffers;
+ PFN_eglSwapInterval SwapInterval;
+ PFN_eglQueryString QueryString;
+ PFN_eglGetProcAddress GetProcAddress;
+
+ PFNEGLGETPLATFORMDISPLAYEXTPROC GetPlatformDisplayEXT;
+ PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC CreatePlatformWindowSurfaceEXT;
+ } egl;
+
+ struct {
+ void* handle;
+
+ PFN_OSMesaCreateContextExt CreateContextExt;
+ PFN_OSMesaCreateContextAttribs CreateContextAttribs;
+ PFN_OSMesaDestroyContext DestroyContext;
+ PFN_OSMesaMakeCurrent MakeCurrent;
+ PFN_OSMesaGetColorBuffer GetColorBuffer;
+ PFN_OSMesaGetDepthBuffer GetDepthBuffer;
+ PFN_OSMesaGetProcAddress GetProcAddress;
+
+ } osmesa;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ char* extensions[2];
+ PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
+ GLFWbool KHR_surface;
+ GLFWbool KHR_win32_surface;
+ GLFWbool MVK_macos_surface;
+ GLFWbool EXT_metal_surface;
+ GLFWbool KHR_xlib_surface;
+ GLFWbool KHR_xcb_surface;
+ GLFWbool KHR_wayland_surface;
+ GLFWbool EXT_headless_surface;
+ } vk;
+
+ struct {
+ GLFWmonitorfun monitor;
+ GLFWjoystickfun joystick;
+ } callbacks;
+
+ // These are defined in platform.h
+ GLFW_PLATFORM_LIBRARY_WINDOW_STATE
+ GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
+ GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
+};
+
+// Global state shared between compilation units of GLFW
+//
+extern _GLFWlibrary _glfw;
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformInitTimer(void);
+uint64_t _glfwPlatformGetTimerValue(void);
+uint64_t _glfwPlatformGetTimerFrequency(void);
+
+GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls);
+void _glfwPlatformDestroyTls(_GLFWtls* tls);
+void* _glfwPlatformGetTls(_GLFWtls* tls);
+void _glfwPlatformSetTls(_GLFWtls* tls, void* value);
+
+GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex);
+void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
+void _glfwPlatformLockMutex(_GLFWmutex* mutex);
+void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);
+
+void* _glfwPlatformLoadModule(const char* path);
+void _glfwPlatformFreeModule(void* module);
+GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name);
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
+void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
+void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
+void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
+void _glfwInputWindowContentScale(_GLFWwindow* window,
+ float xscale, float yscale);
+void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
+void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized);
+void _glfwInputWindowDamage(_GLFWwindow* window);
+void _glfwInputWindowCloseRequest(_GLFWwindow* window);
+void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
+
+void _glfwInputKey(_GLFWwindow* window,
+ int key, int scancode, int action, int mods);
+void _glfwInputChar(_GLFWwindow* window,
+ uint32_t codepoint, int mods, GLFWbool plain);
+void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
+void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
+void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
+void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
+void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
+void _glfwInputJoystick(_GLFWjoystick* js, int event);
+void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
+void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
+void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
+
+void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
+void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);
+
+#if defined(__GNUC__)
+void _glfwInputError(int code, const char* format, ...)
+ __attribute__((format(printf, 2, 3)));
+#else
+void _glfwInputError(int code, const char* format, ...);
+#endif
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwSelectPlatform(int platformID, _GLFWplatform* platform);
+
+GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
+const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
+ const _GLFWfbconfig* alternatives,
+ unsigned int count);
+GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig);
+GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
+
+const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
+ const GLFWvidmode* desired);
+int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
+_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
+void _glfwFreeMonitor(_GLFWmonitor* monitor);
+void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
+void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
+void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
+
+void _glfwInitGamepadMappings(void);
+_GLFWjoystick* _glfwAllocJoystick(const char* name,
+ const char* guid,
+ int axisCount,
+ int buttonCount,
+ int hatCount);
+void _glfwFreeJoystick(_GLFWjoystick* js);
+void _glfwCenterCursorInContentArea(_GLFWwindow* window);
+
+GLFWbool _glfwInitEGL(void);
+void _glfwTerminateEGL(void);
+GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+#if defined(_GLFW_X11)
+GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig,
+ Visual** visual, int* depth);
+#endif /*_GLFW_X11*/
+
+GLFWbool _glfwInitOSMesa(void);
+void _glfwTerminateOSMesa(void);
+GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+
+GLFWbool _glfwInitVulkan(int mode);
+void _glfwTerminateVulkan(void);
+const char* _glfwGetVulkanResultString(VkResult result);
+
+size_t _glfwEncodeUTF8(char* s, uint32_t codepoint);
+char** _glfwParseUriList(char* text, int* count);
+
+char* _glfw_strdup(const char* source);
+int _glfw_min(int a, int b);
+int _glfw_max(int a, int b);
+
+void* _glfw_calloc(size_t count, size_t size);
+void* _glfw_realloc(void* pointer, size_t size);
+void _glfw_free(void* pointer);
+