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Diffstat (limited to 'src/rendering/vulkan.zig')
-rw-r--r-- | src/rendering/vulkan.zig | 1151 |
1 files changed, 1151 insertions, 0 deletions
diff --git a/src/rendering/vulkan.zig b/src/rendering/vulkan.zig new file mode 100644 index 0000000..bd0ca29 --- /dev/null +++ b/src/rendering/vulkan.zig @@ -0,0 +1,1151 @@ +const std = @import("std"); +const c = @import("../c.zig"); +const window = @import("./window.zig"); +const mesh = @import("./mesh.zig"); +const math = @import("../math.zig"); +const Allocator = std.mem.Allocator; + +const builtin = @import("builtin"); +const debug = (builtin.mode == .Debug); + +const Uniform = struct { + proj: math.Matrix, + view: math.Matrix, + model: math.Matrix, +}; + +const validation_layers: []const [*c]const u8 = if (!debug) &[0][*c]const u8{} else &[_][*c]const u8{ + "VK_LAYER_KHRONOS_validation", +}; + +const device_extensions: []const [*c]const u8 = &[_][*c]const u8{ + c.VK_KHR_SWAPCHAIN_EXTENSION_NAME, +}; + +pub const Error = error{ + out_of_host_memory, + out_of_device_memory, + initialization_failed, + layer_not_present, + extension_not_present, + incompatible_driver, + unknown_error, +}; + +pub fn mapError(result: c_int) !void { + return switch (result) { + c.VK_SUCCESS => {}, + c.VK_ERROR_OUT_OF_HOST_MEMORY => Error.out_of_host_memory, + c.VK_ERROR_OUT_OF_DEVICE_MEMORY => Error.out_of_device_memory, + c.VK_ERROR_INITIALIZATION_FAILED => Error.initialization_failed, + c.VK_ERROR_LAYER_NOT_PRESENT => Error.layer_not_present, + c.VK_ERROR_EXTENSION_NOT_PRESENT => Error.extension_not_present, + c.VK_ERROR_INCOMPATIBLE_DRIVER => Error.incompatible_driver, + else => Error.unknown_error, + }; +} + +pub const BufferUsage = packed struct(u32) { + transfer_src: bool = false, + transfer_dst: bool = false, + uniform_texel_buffer: bool = false, + storage_texel_buffer: bool = false, + uniform_buffer: bool = false, + storage_buffer: bool = false, + index_buffer: bool = false, + vertex_buffer: bool = false, + indirect_buffer: bool = false, + _padding: enum(u23) { unset } = .unset, +}; + +pub const BufferFlags = packed struct(u32) { + device_local: bool = false, + host_visible: bool = false, + host_coherent: bool = false, + host_cached: bool = false, + lazily_allocated: bool = false, + _padding: enum(u27) { unset } = .unset, +}; + +pub const Instance = struct { + handle: c.VkInstance, + + pub fn create(allocator: Allocator) !Instance { + const extensions = window.getExtensions(); + + // Querry avaliable extensions size + var avaliableExtensionsCount: u32 = 0; + _ = c.vkEnumerateInstanceExtensionProperties(null, &avaliableExtensionsCount, null); + // Actually querry avaliable extensions + var avaliableExtensions = std.ArrayList(c.VkExtensionProperties).init(allocator); + try avaliableExtensions.resize(avaliableExtensionsCount); + defer avaliableExtensions.deinit(); + _ = c.vkEnumerateInstanceExtensionProperties(null, &avaliableExtensionsCount, avaliableExtensions.items.ptr); + // Check the extensions we want against the extensions the user has + for(extensions) |need_ext| { + var found = false; + for(avaliableExtensions.items) |useable_ext| { + const extensionName: [*c]const u8 = &useable_ext.extensionName; + if(std.mem.eql(u8, std.mem.sliceTo(need_ext, 0), std.mem.sliceTo(extensionName, 0))){ + found = true; + break; + } + } + if(!found){ + std.debug.panic("ERROR: Needed vulkan extension {s} not found\n", .{need_ext}); + } + } + + // Querry avaliable layers size + var avaliableLayersCount: u32 = 0; + _ = c.vkEnumerateInstanceLayerProperties(&avaliableLayersCount, null); + // Actually querry avaliable layers + var availableLayers = std.ArrayList(c.VkLayerProperties).init(allocator); + try availableLayers.resize(avaliableLayersCount); + defer availableLayers.deinit(); + _ = c.vkEnumerateInstanceLayerProperties(&avaliableLayersCount, availableLayers.items.ptr); + // Every layer we do have we add to this list, if we don't have it no worries just print a message and continue + var newLayers = std.ArrayList([*c]const u8).init(allocator); + // Loop over layers we want + for(validation_layers) |want_layer| { + var found = false; + for(availableLayers.items) |useable_validation| { + const layer_name: [*c]const u8 = &useable_validation.layerName; + if (std.mem.eql(u8, std.mem.sliceTo(want_layer, 0), std.mem.sliceTo(layer_name, 0))){ + found = true; + break; + } + } + if(!found){ + std.debug.print("WARNING: Compiled in debug mode, but wanted validation layer {s} not found.\n", .{want_layer}); + std.debug.print("NOTE: Validation layer will be removed from the wanted validation layers\n", .{}); + } else{ + try newLayers.append(want_layer); + } + } + + const app_info: c.VkApplicationInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_APPLICATION_INFO, + .pApplicationName = "sideros", + .applicationVersion = c.VK_MAKE_VERSION(1, 0, 0), + .engineVersion = c.VK_MAKE_VERSION(1, 0, 0), + .pEngineName = "sideros", + .apiVersion = c.VK_MAKE_VERSION(1, 3, 0), + }; + + const instance_info: c.VkInstanceCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, + .pApplicationInfo = &app_info, + .enabledExtensionCount = @intCast(extensions.len), + .ppEnabledExtensionNames = extensions.ptr, + .enabledLayerCount = @intCast(newLayers.capacity), + .ppEnabledLayerNames = newLayers.items.ptr, + }; + + var instance: c.VkInstance = undefined; + + try mapError(c.vkCreateInstance(&instance_info, null, &instance)); + + return Instance{ + .handle = instance, + }; + } + + pub fn destroy(self: Instance) void { + c.vkDestroyInstance(self.handle, null); + } +}; + +pub const Buffer = struct { + handle: c.VkBuffer, + memory: c.VkDeviceMemory, + size: usize, + + pub fn copyTo(self: Buffer, device: anytype, dest: Buffer) !void { + const command_buffer_info: c.VkCommandBufferAllocateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, + .commandPool = device.command_pool, + .level = c.VK_COMMAND_BUFFER_LEVEL_PRIMARY, + .commandBufferCount = 1, + }; + + var command_buffer: c.VkCommandBuffer = undefined; + try mapError(c.vkAllocateCommandBuffers(device.handle, &command_buffer_info, @ptrCast(&command_buffer))); + + const begin_info: c.VkCommandBufferBeginInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, + .flags = c.VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, + }; + + try mapError(c.vkBeginCommandBuffer(command_buffer, &begin_info)); + + const copy_region: c.VkBufferCopy = .{ + .srcOffset = 0, + .dstOffset = 0, + .size = self.size, + }; + + c.vkCmdCopyBuffer(command_buffer, self.handle, dest.handle, 1, ©_region); + try mapError(c.vkEndCommandBuffer(command_buffer)); + + const submit_info: c.VkSubmitInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_SUBMIT_INFO, + .commandBufferCount = 1, + .pCommandBuffers = &command_buffer, + }; + + try mapError(c.vkQueueSubmit(device.graphics_queue, 1, &submit_info, null)); + try mapError(c.vkQueueWaitIdle(device.graphics_queue)); + c.vkFreeCommandBuffers(device.handle, device.command_pool, 1, &command_buffer); + } + + pub fn destroy(self: Buffer, device_handle: c.VkDevice) void { + c.vkDestroyBuffer(device_handle, self.handle, null); + c.vkFreeMemory(device_handle, self.memory, null); + } +}; + +pub fn RenderPass(comptime n: usize) type { + return struct { + handle: c.VkRenderPass, + + const Self = @This(); + + pub fn create(allocator: Allocator, device: Device(n), surface: Surface, physical_device: PhysicalDevice) !Self { + const color_attachment: c.VkAttachmentDescription = .{ + .format = (try Swapchain(n).pickFormat(allocator, surface, physical_device)).format, + .samples = c.VK_SAMPLE_COUNT_1_BIT, + .loadOp = c.VK_ATTACHMENT_LOAD_OP_CLEAR, + .storeOp = c.VK_ATTACHMENT_STORE_OP_STORE, + .stencilLoadOp = c.VK_ATTACHMENT_LOAD_OP_DONT_CARE, + .stencilStoreOp = c.VK_ATTACHMENT_STORE_OP_DONT_CARE, + .initialLayout = c.VK_IMAGE_LAYOUT_UNDEFINED, + .finalLayout = c.VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, + }; + + const color_attachment_reference: c.VkAttachmentReference = .{ + .attachment = 0, + .layout = c.VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, + }; + + const subpass: c.VkSubpassDescription = .{ + .pipelineBindPoint = c.VK_PIPELINE_BIND_POINT_GRAPHICS, + .colorAttachmentCount = 1, + .pColorAttachments = &color_attachment_reference, + }; + + const dependency: c.VkSubpassDependency = .{ + .srcSubpass = c.VK_SUBPASS_EXTERNAL, + .dstSubpass = 0, + .srcStageMask = c.VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, + .srcAccessMask = 0, + .dstStageMask = c.VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, + .dstAccessMask = c.VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + }; + + const render_pass_info: c.VkRenderPassCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &color_attachment, + .subpassCount = 1, + .pSubpasses = &subpass, + .dependencyCount = 1, + .pDependencies = &dependency, + }; + + var render_pass: c.VkRenderPass = undefined; + + try mapError(c.vkCreateRenderPass(device.handle, &render_pass_info, null, &render_pass)); + + return Self{ + .handle = render_pass, + }; + } + + pub fn begin(self: Self, swapchain: Swapchain(n), device: Device(n), image: usize, frame: usize) void { + std.debug.assert(frame < n); + const clear_color: c.VkClearValue = .{ .color = .{ .float32 = .{ 0.0, 0.0, 0.0, 1.0 } } }; + + const begin_info: c.VkRenderPassBeginInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderPass = self.handle, + .framebuffer = swapchain.framebuffers[image], + .renderArea = .{ + .offset = .{ .x = 0, .y = 0 }, + .extent = swapchain.extent, + }, + .clearValueCount = 1, + .pClearValues = &clear_color, + }; + + c.vkCmdBeginRenderPass(device.command_buffers[frame], &begin_info, c.VK_SUBPASS_CONTENTS_INLINE); + } + + pub fn end(self: Self, device: Device(n), frame: usize) void { + _ = self; + std.debug.assert(frame < n); + c.vkCmdEndRenderPass(device.command_buffers[frame]); + } + + pub fn destroy(self: Self, device: Device(n)) void { + c.vkDestroyRenderPass(device.handle, self.handle, null); + } + }; +} + +pub fn GraphicsPipeline(comptime n: usize) type { + return struct { + layout: c.VkPipelineLayout, + handle: c.VkPipeline, + descriptor_pool: c.VkDescriptorPool, + descriptor_set: c.VkDescriptorSet, + descriptor_set_layout: c.VkDescriptorSetLayout, + uniform_buffer: Buffer, + + const Self = @This(); + + pub fn create(device: Device(n), swapchain: Swapchain(n), render_pass: RenderPass(n), vertex_shader: c.VkShaderModule, fragment_shader: c.VkShaderModule) !Self { + const vertex_shader_stage_info: c.VkPipelineShaderStageCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = c.VK_SHADER_STAGE_VERTEX_BIT, + .module = vertex_shader, + .pName = "main", + }; + + const fragment_shader_stage_info: c.VkPipelineShaderStageCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = c.VK_SHADER_STAGE_FRAGMENT_BIT, + .module = fragment_shader, + .pName = "main", + }; + + // TODO: shouldn't this be closer to usage? + const shader_stage_infos: []const c.VkPipelineShaderStageCreateInfo = &.{ vertex_shader_stage_info, fragment_shader_stage_info }; + + const vertex_attributes: []const c.VkVertexInputAttributeDescription = &.{mesh.Vertex.attributeDescription()}; + const vertex_bindings: []const c.VkVertexInputBindingDescription = &.{mesh.Vertex.bindingDescription()}; + + const vertex_input_info: c.VkPipelineVertexInputStateCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 1, + .pVertexBindingDescriptions = vertex_bindings.ptr, + .vertexAttributeDescriptionCount = 1, + .pVertexAttributeDescriptions = vertex_attributes.ptr, + }; + + const input_assembly_info: c.VkPipelineInputAssemblyStateCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = c.VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, + .primitiveRestartEnable = c.VK_FALSE, + }; + + const viewport: c.VkViewport = .{ + .x = 0.0, + .y = 0.0, + .width = @floatFromInt(swapchain.extent.width), + .height = @floatFromInt(swapchain.extent.height), + .minDepth = 0.0, + .maxDepth = 1.0, + }; + + const scissor: c.VkRect2D = .{ + .offset = .{ + .x = 0.0, + .y = 0.0, + }, + .extent = swapchain.extent, + }; + + const viewport_state_info: c.VkPipelineViewportStateCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 1, + .pViewports = &viewport, + .scissorCount = 1, + .pScissors = &scissor, + }; + + const rasterizer_info: c.VkPipelineRasterizationStateCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .depthClampEnable = c.VK_FALSE, + .rasterizerDiscardEnable = c.VK_FALSE, + .polygonMode = c.VK_POLYGON_MODE_FILL, + .lineWidth = 1.0, + .cullMode = c.VK_CULL_MODE_BACK_BIT, + .frontFace = c.VK_FRONT_FACE_CLOCKWISE, + .depthBiasEnable = c.VK_FALSE, + }; + + const multisampling_info: c.VkPipelineMultisampleStateCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .sampleShadingEnable = c.VK_FALSE, + .rasterizationSamples = c.VK_SAMPLE_COUNT_1_BIT, + }; + + const color_blend_attachment: c.VkPipelineColorBlendAttachmentState = .{ + .colorWriteMask = c.VK_COLOR_COMPONENT_R_BIT | c.VK_COLOR_COMPONENT_G_BIT | c.VK_COLOR_COMPONENT_B_BIT | c.VK_COLOR_COMPONENT_A_BIT, + .blendEnable = c.VK_TRUE, + .srcColorBlendFactor = c.VK_BLEND_FACTOR_SRC_ALPHA, + .dstColorBlendFactor = c.VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, + .colorBlendOp = c.VK_BLEND_OP_ADD, + .srcAlphaBlendFactor = c.VK_BLEND_FACTOR_ONE, + .dstAlphaBlendFactor = c.VK_BLEND_FACTOR_ZERO, + .alphaBlendOp = c.VK_BLEND_OP_ADD, + }; + + const color_blend_info: c.VkPipelineColorBlendStateCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .logicOpEnable = c.VK_FALSE, + .logicOp = c.VK_LOGIC_OP_COPY, + .attachmentCount = 1, + .pAttachments = &color_blend_attachment, + .blendConstants = .{ 0.0, 0.0, 0.0, 0.0 }, + }; + + const set_binding = c.VkDescriptorSetLayoutBinding{ + .binding = 0, + .descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + .descriptorCount = 1, + .stageFlags = c.VK_SHADER_STAGE_VERTEX_BIT, + }; + + const bindings = [_]c.VkDescriptorSetLayoutBinding{set_binding}; + + var descriptor_set_layout: c.VkDescriptorSetLayout = undefined; + + const descriptor_set_layout_info = c.VkDescriptorSetLayoutCreateInfo{ + .sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + .bindingCount = 1, + .pBindings = bindings[0..].ptr, + }; + + try mapError(c.vkCreateDescriptorSetLayout(device.handle, &descriptor_set_layout_info, null, &descriptor_set_layout)); + + const set_layouts = [_]c.VkDescriptorSetLayout{descriptor_set_layout}; + + const layout_info: c.VkPipelineLayoutCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + .setLayoutCount = 1, + .pSetLayouts = set_layouts[0..].ptr, + .pushConstantRangeCount = 0, + .pPushConstantRanges = null, + }; + + var layout: c.VkPipelineLayout = undefined; + + try mapError(c.vkCreatePipelineLayout(device.handle, &layout_info, null, @ptrCast(&layout))); + + const pipeline_info: c.VkGraphicsPipelineCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = 2, + .pStages = shader_stage_infos.ptr, + .pVertexInputState = &vertex_input_info, + .pInputAssemblyState = &input_assembly_info, + .pViewportState = &viewport_state_info, + .pRasterizationState = &rasterizer_info, + .pMultisampleState = &multisampling_info, + .pDepthStencilState = null, + .pColorBlendState = &color_blend_info, + .pDynamicState = null, + .layout = layout, + .renderPass = render_pass.handle, + .subpass = 0, + .basePipelineHandle = null, + .basePipelineIndex = -1, + }; + + var pipeline: c.VkPipeline = undefined; + + try mapError(c.vkCreateGraphicsPipelines(device.handle, null, 1, &pipeline_info, null, @ptrCast(&pipeline))); + + var size = c.VkDescriptorPoolSize{ + .type = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + .descriptorCount = 1, + }; + + const descriptor_pool_info = c.VkDescriptorPoolCreateInfo{ + .sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, + .maxSets = 1, + .poolSizeCount = 1, + .pPoolSizes = &size, + }; + + var descriptor_pool: c.VkDescriptorPool = undefined; + + try mapError(c.vkCreateDescriptorPool(device.handle, &descriptor_pool_info, null, &descriptor_pool)); + + const descriptor_allocate_info = c.VkDescriptorSetAllocateInfo{ + .sType = c.VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, + .descriptorPool = descriptor_pool, + .descriptorSetCount = 1, + .pSetLayouts = set_layouts[0..].ptr, + }; + + var descriptor_set: c.VkDescriptorSet = undefined; + + try mapError(c.vkAllocateDescriptorSets(device.handle, &descriptor_allocate_info, &descriptor_set)); + + const proj = math.Matrix.perspective(math.rad(45.0), (@as(f32, @floatFromInt(swapchain.extent.width)) / @as(f32, @floatFromInt(swapchain.extent.height))), 0.1, 10.0); + + const view = math.Matrix.lookAt(@Vector(3, f32){ 0.0, 0.0, 10.0 }, @Vector(3, f32){ 0.0, 0.0, 0.0 }, @Vector(3, f32){ 0.0, 1.0, 0.0 }); + const model = math.Matrix.identity(); + + const uniform = Uniform{ + .proj = proj, + .view = view, + .model = model, + }; + + const uniform_buffer = try device.createBuffer(BufferUsage{ .uniform_buffer = true, .transfer_dst = true }, BufferFlags{ .device_local = true }, @sizeOf(Uniform)); + + var data: [*c]u8 = undefined; + + try mapError(c.vkMapMemory( + device.handle, + uniform_buffer.memory, + 0, + uniform_buffer.size, + 0, + @ptrCast(&data), + )); + + @memcpy(data[0..(@sizeOf(math.Matrix) * 3)], std.mem.asBytes(&uniform)); + + const descriptor_buffer_info = c.VkDescriptorBufferInfo{ + .buffer = uniform_buffer.handle, + .offset = 0, + .range = uniform_buffer.size, + }; + + const write_descriptor_set = c.VkWriteDescriptorSet{ + .sType = c.VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .dstSet = descriptor_set, + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = c.VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, + .pBufferInfo = &descriptor_buffer_info, + }; + + c.vkUpdateDescriptorSets(device.handle, 1, &write_descriptor_set, 0, null); + + return Self{ + .layout = layout, + .handle = pipeline, + .descriptor_pool = descriptor_pool, + .descriptor_set = descriptor_set, + .descriptor_set_layout = descriptor_set_layout, + .uniform_buffer = uniform_buffer, + }; + } + + pub fn bind(self: Self, device: Device(n), frame: usize) void { + std.debug.assert(frame < n); + c.vkCmdBindPipeline(device.command_buffers[frame], c.VK_PIPELINE_BIND_POINT_GRAPHICS, self.handle); + } + + pub fn destroy(self: Self, device: Device(n)) void { + self.uniform_buffer.destroy(device.handle); + c.vkDestroyDescriptorSetLayout(device.handle, self.descriptor_set_layout, null); + c.vkDestroyDescriptorPool(device.handle, self.descriptor_pool, null); + c.vkDestroyPipeline(device.handle, self.handle, null); + c.vkDestroyPipelineLayout(device.handle, self.layout, null); + } + }; +} + +//pub const Shader = struct { +// handle: c.VkShaderModule, +// +// pub fn create(comptime name: []const u8, device: Device) !Shader { +// const code = @embedFile(name); +// +// const create_info: c.VkShaderModuleCreateInfo = .{ +// .sType = c.VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, +// .codeSize = code.len, +// .pCode = @ptrCast(@alignCast(code)), +// }; +// +// var shader_module: c.VkShaderModule = undefined; +// +// try mapError(c.vkCreateShaderModule(device.handle, &create_info, null, @ptrCast(&shader_module))); +// +// return Shader{ +// .handle = shader_module, +// }; +// } +// +// pub fn destroy(self: Shader, device: Device) void { +// c.vkDestroyShaderModule(device.handle, self.handle, null); +// } +//}; + +pub fn Swapchain(comptime n: usize) type { + return struct { + handle: c.VkSwapchainKHR, + images: []c.VkImage, + image_views: []c.VkImageView, + format: c.VkSurfaceFormatKHR, + extent: c.VkExtent2D, + framebuffers: []c.VkFramebuffer, + + allocator: Allocator, + + const Self = @This(); + + // TODO: This should not be part of the Swapchain? + pub fn pickFormat(allocator: Allocator, surface: Surface, physical_device: PhysicalDevice) !c.VkSurfaceFormatKHR { + const formats = try surface.formats(allocator, physical_device); + defer allocator.free(formats); + var format: ?c.VkSurfaceFormatKHR = null; + + for (formats) |fmt| { + if (fmt.format == c.VK_FORMAT_B8G8R8A8_SRGB and fmt.colorSpace == c.VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { + format = fmt; + } + } + + if (format == null) { + format = formats[0]; + } + + return format.?; + } + + // TODO: Allow to recreate so Window can be resized + pub fn create(allocator: Allocator, surface: Surface, device: Device(n), physical_device: PhysicalDevice, w: window.Window, render_pass: RenderPass(n)) !Self { + const present_modes = try surface.presentModes(allocator, physical_device); + defer allocator.free(present_modes); + const capabilities = try surface.capabilities(physical_device); + var present_mode: ?c.VkPresentModeKHR = null; + var extent: c.VkExtent2D = undefined; + const format = try Self.pickFormat(allocator, surface, physical_device); + + for (present_modes) |mode| { + if (mode == c.VK_PRESENT_MODE_MAILBOX_KHR) { + present_mode = mode; + } + } + + if (present_mode == null) { + present_mode = c.VK_PRESENT_MODE_FIFO_KHR; + } + + if (capabilities.currentExtent.width != std.math.maxInt(u32)) { + extent = capabilities.currentExtent; + } else { + const width, const height = w.size(); + + extent = .{ + .width = @intCast(width), + .height = @intCast(height), + }; + + extent.width = std.math.clamp(extent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width); + extent.height = std.math.clamp(extent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height); + } + + var create_info: c.VkSwapchainCreateInfoKHR = .{ + .sType = c.VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, + .surface = surface.handle, + .minImageCount = capabilities.minImageCount + 1, + .imageFormat = format.format, + .imageColorSpace = format.colorSpace, + .imageExtent = extent, + .imageArrayLayers = 1, + .imageUsage = c.VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, + .preTransform = capabilities.currentTransform, + .compositeAlpha = c.VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, + .presentMode = present_mode.?, + .clipped = c.VK_TRUE, + .oldSwapchain = null, + }; + + const graphics_family = try physical_device.graphicsQueue(allocator); + const present_family = try physical_device.presentQueue(surface, allocator); + const family_indices: []const u32 = &.{ graphics_family, present_family }; + + if (graphics_family != present_family) { + create_info.imageSharingMode = c.VK_SHARING_MODE_CONCURRENT; + create_info.queueFamilyIndexCount = @intCast(family_indices.len); + create_info.pQueueFamilyIndices = family_indices.ptr; + } else { + create_info.imageSharingMode = c.VK_SHARING_MODE_EXCLUSIVE; + create_info.queueFamilyIndexCount = 0; + create_info.pQueueFamilyIndices = null; + } + + var swapchain: c.VkSwapchainKHR = undefined; + + try mapError(c.vkCreateSwapchainKHR(device.handle, &create_info, null, &swapchain)); + + var image_count: u32 = 0; + try mapError(c.vkGetSwapchainImagesKHR(device.handle, swapchain, &image_count, null)); + const images = try allocator.alloc(c.VkImage, image_count); + + try mapError(c.vkGetSwapchainImagesKHR(device.handle, swapchain, &image_count, @ptrCast(images))); + + const image_views = try allocator.alloc(c.VkImageView, image_count); + for (images, 0..) |image, index| { + const view_create_info: c.VkImageViewCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = image, + .viewType = c.VK_IMAGE_VIEW_TYPE_2D, + .format = format.format, + .components = .{ + .r = c.VK_COMPONENT_SWIZZLE_IDENTITY, + .g = c.VK_COMPONENT_SWIZZLE_IDENTITY, + .b = c.VK_COMPONENT_SWIZZLE_IDENTITY, + .a = c.VK_COMPONENT_SWIZZLE_IDENTITY, + }, + .subresourceRange = .{ + .aspectMask = c.VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = 0, + .levelCount = 1, + .baseArrayLayer = 0, + .layerCount = 1, + }, + }; + + try mapError(c.vkCreateImageView(device.handle, &view_create_info, null, &(image_views[index]))); + } + + const framebuffers = try allocator.alloc(c.VkFramebuffer, image_count); + for (image_views, 0..) |view, index| { + const framebuffer_info: c.VkFramebufferCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + .renderPass = render_pass.handle, + .attachmentCount = 1, + .pAttachments = &view, + .width = extent.width, + .height = extent.height, + .layers = 1, + }; + + try mapError(c.vkCreateFramebuffer(device.handle, &framebuffer_info, null, &(framebuffers[index]))); + } + + return Self{ + .handle = swapchain, + .format = format, + .extent = extent, + .images = images[0..image_count], + .image_views = image_views[0..image_count], + .framebuffers = framebuffers, + .allocator = allocator, + }; + } + + pub fn nextImage(self: Self, device: Device(n), frame: usize) !usize { + std.debug.assert(frame < n); + var index: u32 = undefined; + try mapError(c.vkAcquireNextImageKHR(device.handle, self.handle, std.math.maxInt(u64), device.image_available[frame], null, &index)); + + return @intCast(index); + } + + pub fn destroy(self: Self, device: Device(n)) void { + for (self.image_views) |view| { + c.vkDestroyImageView(device.handle, view, null); + } + + for (self.framebuffers) |framebuffer| { + c.vkDestroyFramebuffer(device.handle, framebuffer, null); + } + + c.vkDestroySwapchainKHR(device.handle, self.handle, null); + + self.allocator.free(self.images); + self.allocator.free(self.image_views); + self.allocator.free(self.framebuffers); + } + }; +} + +pub const Surface = struct { + handle: c.VkSurfaceKHR, + + pub fn create(instance: Instance, w: window.Window) !Surface { + var handle: c.VkSurfaceKHR = undefined; + try mapError(c.glfwCreateWindowSurface(instance.handle, w.raw, null, &handle)); + return Surface{ + .handle = handle, + }; + } + + pub fn presentModes(self: Surface, allocator: Allocator, device: PhysicalDevice) ![]c.VkPresentModeKHR { + var mode_count: u32 = 0; + try mapError(c.vkGetPhysicalDeviceSurfacePresentModesKHR(device.handle, self.handle, &mode_count, null)); + const modes = try allocator.alloc(c.VkPresentModeKHR, mode_count); + try mapError(c.vkGetPhysicalDeviceSurfacePresentModesKHR(device.handle, self.handle, &mode_count, @ptrCast(modes))); + + return modes[0..mode_count]; + } + + pub fn formats(self: Surface, allocator: Allocator, device: PhysicalDevice) ![]c.VkSurfaceFormatKHR { + var format_count: u32 = 0; + try mapError(c.vkGetPhysicalDeviceSurfaceFormatsKHR(device.handle, self.handle, &format_count, null)); + const fmts = try allocator.alloc(c.VkSurfaceFormatKHR, format_count); + try mapError(c.vkGetPhysicalDeviceSurfaceFormatsKHR(device.handle, self.handle, &format_count, @ptrCast(fmts))); + + return fmts[0..format_count]; + } + + pub fn capabilities(self: Surface, device: PhysicalDevice) !c.VkSurfaceCapabilitiesKHR { + var caps: c.VkSurfaceCapabilitiesKHR = undefined; + try mapError(c.vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device.handle, self.handle, &caps)); + return caps; + } + + pub fn destroy(self: Surface, instance: Instance) void { + c.vkDestroySurfaceKHR(instance.handle, self.handle, null); + } +}; + +pub fn Device(comptime n: usize) type { + return struct { + handle: c.VkDevice, + graphics_queue: c.VkQueue, + present_queue: c.VkQueue, + command_pool: c.VkCommandPool, + command_buffers: [n]c.VkCommandBuffer, + image_available: [n]c.VkSemaphore, + render_finished: [n]c.VkSemaphore, + in_flight_fence: [n]c.VkFence, + graphics_family: u32, + present_family: u32, + memory_properties: c.VkPhysicalDeviceMemoryProperties, + + const Self = @This(); + + pub fn resetCommand(self: Self, frame: usize) !void { + std.debug.assert(frame < n); + try mapError(c.vkResetCommandBuffer(self.command_buffers[frame], 0)); + } + + pub fn beginCommand(self: Self, frame: usize) !void { + std.debug.assert(frame < n); + const begin_info: c.VkCommandBufferBeginInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, + .flags = c.VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, + }; + try mapError(c.vkBeginCommandBuffer(self.command_buffers[frame], &begin_info)); + } + + pub fn endCommand(self: Self, frame: usize) !void { + std.debug.assert(frame < n); + try mapError(c.vkEndCommandBuffer(self.command_buffers[frame])); + } + + pub fn draw(self: Self, indices: u32, frame: usize) void { + std.debug.assert(frame < n); + c.vkCmdDrawIndexed(self.command_buffers[frame], indices, 1, 0, 0, 0); + } + + pub fn waitFence(self: Self, frame: usize) !void { + std.debug.assert(frame < n); + try mapError(c.vkWaitForFences(self.handle, 1, &self.in_flight_fence[frame], c.VK_TRUE, std.math.maxInt(u64))); + try mapError(c.vkResetFences(self.handle, 1, &self.in_flight_fence[frame])); + } + + pub fn waitIdle(self: Self) void { + const mapErrorRes = mapError(c.vkDeviceWaitIdle(self.handle)); + if(mapErrorRes) {} else |err| { + std.debug.panic("Vulkan wait idle error: {any}\n", .{err}); + } + } + + pub fn bindIndexBuffer(self: Self, buffer: Buffer, frame: usize) void { + std.debug.assert(frame < n); + c.vkCmdBindIndexBuffer(self.command_buffers[frame], buffer.handle, 0, c.VK_INDEX_TYPE_UINT16); + } + + pub fn bindVertexBuffer(self: Self, buffer: Buffer, frame: usize) void { + std.debug.assert(frame < n); + const offset: u64 = 0; + c.vkCmdBindVertexBuffers(self.command_buffers[frame], 0, 1, &buffer.handle, &offset); + } + + pub fn bindDescriptorSets(self: Self, pipeline: GraphicsPipeline(n), frame: usize) void { + c.vkCmdBindDescriptorSets(self.command_buffers[frame], c.VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.layout, 0, 1, &pipeline.descriptor_set, 0, null); + } + + pub fn pick_memory_type(self: Self, type_bits: u32, flags: u32) u32 { + var memory_type_index: u32 = 0; + for (0..self.memory_properties.memoryTypeCount) |index| { + const memory_type = self.memory_properties.memoryTypes[index]; + + if (((type_bits & (@as(u64, 1) << @intCast(index))) != 0) and (memory_type.propertyFlags & flags) != 0 and (memory_type.propertyFlags & c.VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD) == 0) { + memory_type_index = @intCast(index); + } + } + + return memory_type_index; + } + + pub fn createBuffer(self: Self, usage: BufferUsage, flags: BufferFlags, size: usize) !Buffer { + const family_indices: []const u32 = &.{self.graphics_family}; + + const create_info: c.VkBufferCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, + .size = size, + .sharingMode = c.VK_SHARING_MODE_EXCLUSIVE, + .usage = @bitCast(usage), + .queueFamilyIndexCount = 1, + .pQueueFamilyIndices = family_indices.ptr, + }; + + var buffer: c.VkBuffer = undefined; + try mapError(c.vkCreateBuffer(self.handle, &create_info, null, &buffer)); + + var memory_requirements: c.VkMemoryRequirements = undefined; + c.vkGetBufferMemoryRequirements(self.handle, buffer, &memory_requirements); + + const alloc_info: c.VkMemoryAllocateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, + .allocationSize = memory_requirements.size, + .memoryTypeIndex = self.pick_memory_type(memory_requirements.memoryTypeBits, @bitCast(flags)), + }; + + var device_memory: c.VkDeviceMemory = undefined; + + try mapError(c.vkAllocateMemory(self.handle, &alloc_info, null, &device_memory)); + + try mapError(c.vkBindBufferMemory(self.handle, buffer, device_memory, 0)); + + return Buffer{ + .handle = buffer, + .size = size, + .memory = device_memory, + }; + } + + pub fn submit(self: Self, swapchain: Swapchain(n), image: usize, frame: usize) !void { + std.debug.assert(frame < n); + //const wait_semaphores: [1]c.VkSemaphore = .{self.image_available[frame]}; + //const signal_semaphores: [1]c.VkSemaphore = .{self.render_finished[frame]}; + //const swapchains: [1]c.VkSwapchainKHR = .{swapchain.handle}; + const stages: []const u32 = &[_]u32{c.VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT}; + + const submit_info: c.VkSubmitInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_SUBMIT_INFO, + .waitSemaphoreCount = 1, + .pWaitSemaphores = &self.image_available[frame], + .pWaitDstStageMask = stages.ptr, + .commandBufferCount = 1, + .pCommandBuffers = &self.command_buffers[frame], + .signalSemaphoreCount = 1, + .pSignalSemaphores = &self.render_finished[frame], + }; + + try mapError(c.vkQueueSubmit(self.graphics_queue, 1, &submit_info, self.in_flight_fence[frame])); + + const present_info: c.VkPresentInfoKHR = .{ + .sType = c.VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, + .waitSemaphoreCount = 1, + .pWaitSemaphores = &self.render_finished[frame], + .swapchainCount = 1, + .pSwapchains = &swapchain.handle, + .pImageIndices = @ptrCast(&image), + .pResults = null, + }; + + try mapError(c.vkQueuePresentKHR(self.present_queue, &present_info)); + } + + pub fn createShader(self: Self, comptime name: []const u8) !c.VkShaderModule { + const code = @embedFile(name); + + const create_info: c.VkShaderModuleCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, + .codeSize = code.len, + .pCode = @ptrCast(@alignCast(code)), + }; + + var shader_module: c.VkShaderModule = undefined; + + try mapError(c.vkCreateShaderModule(self.handle, &create_info, null, @ptrCast(&shader_module))); + + return shader_module; + } + + pub fn destroyShader(self: Self, shader: c.VkShaderModule) void { + c.vkDestroyShaderModule(self.handle, shader, null); + } + + pub fn destroy(self: Self) void { + inline for (0..n) |index| { + c.vkDestroySemaphore(self.handle, self.image_available[index], null); + c.vkDestroySemaphore(self.handle, self.render_finished[index], null); + c.vkDestroyFence(self.handle, self.in_flight_fence[index], null); + } + + c.vkDestroyCommandPool(self.handle, self.command_pool, null); + c.vkDestroyDevice(self.handle, null); + } + }; +} + +pub const PhysicalDevice = struct { + handle: c.VkPhysicalDevice, + + pub fn pick(allocator: Allocator, instance: Instance) !PhysicalDevice { + var device_count: u32 = 0; + try mapError(c.vkEnumeratePhysicalDevices(instance.handle, &device_count, null)); + const devices = try allocator.alloc(c.VkPhysicalDevice, device_count); + defer allocator.free(devices); + try mapError(c.vkEnumeratePhysicalDevices(instance.handle, &device_count, @ptrCast(devices))); + + return PhysicalDevice{ .handle = devices[0] }; + } + + pub fn queueFamilyProperties(self: PhysicalDevice, allocator: Allocator) ![]const c.VkQueueFamilyProperties { + var count: u32 = 0; + c.vkGetPhysicalDeviceQueueFamilyProperties(self.handle, &count, null); + const family_properties = try allocator.alloc(c.VkQueueFamilyProperties, count); + c.vkGetPhysicalDeviceQueueFamilyProperties(self.handle, &count, @ptrCast(family_properties)); + + return family_properties; + } + + pub fn graphicsQueue(self: PhysicalDevice, allocator: Allocator) !u32 { + const queue_families = try self.queueFamilyProperties(allocator); + defer allocator.free(queue_families); + var graphics_queue: ?u32 = null; + + for (queue_families, 0..) |family, index| { + if (graphics_queue) |_| { + break; + } + + if ((family.queueFlags & c.VK_QUEUE_GRAPHICS_BIT) != 0x0) { + graphics_queue = @intCast(index); + } + } + + return graphics_queue.?; + } + + pub fn presentQueue(self: PhysicalDevice, surface: Surface, allocator: Allocator) !u32 { + const queue_families = try self.queueFamilyProperties(allocator); + defer allocator.free(queue_families); + var present_queue: ?u32 = null; + + for (queue_families, 0..) |_, index| { + if (present_queue) |_| { + break; + } + + var support: u32 = undefined; + try mapError(c.vkGetPhysicalDeviceSurfaceSupportKHR(self.handle, @intCast(index), surface.handle, &support)); + + if (support == c.VK_TRUE) { + present_queue = @intCast(index); + } + } + + return present_queue.?; + } + + pub fn create_device(self: *PhysicalDevice, surface: Surface, allocator: Allocator, comptime n: usize) !Device(n) { + const graphics_queue_index = try self.graphicsQueue(allocator); + const present_queue_index = try self.presentQueue(surface, allocator); + + const priorities: f32 = 1.0; + + const graphics_queue_info: c.VkDeviceQueueCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, + .queueFamilyIndex = graphics_queue_index, + .queueCount = 1, + .pQueuePriorities = &priorities, + }; + + const present_queue_info: c.VkDeviceQueueCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, + .queueFamilyIndex = present_queue_index, + .queueCount = 1, + .pQueuePriorities = &priorities, + }; + + const queues: []const c.VkDeviceQueueCreateInfo = &.{ graphics_queue_info, present_queue_info }; + + var device_features: c.VkPhysicalDeviceFeatures2 = .{ + .sType = c.VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, + }; + + c.vkGetPhysicalDeviceFeatures2(self.handle, &device_features); + + const device_info: c.VkDeviceCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, + .pNext = &device_features, + .queueCreateInfoCount = 1, + .pQueueCreateInfos = queues.ptr, + .enabledLayerCount = 0, + .enabledExtensionCount = @intCast(device_extensions.len), + .ppEnabledExtensionNames = device_extensions.ptr, + }; + + var device: c.VkDevice = undefined; + try mapError(c.vkCreateDevice(self.handle, &device_info, null, &device)); + + var graphics_queue: c.VkQueue = undefined; + var present_queue: c.VkQueue = undefined; + + c.vkGetDeviceQueue(device, graphics_queue_index, 0, &graphics_queue); + c.vkGetDeviceQueue(device, present_queue_index, 0, &present_queue); + + const command_pool_info: c.VkCommandPoolCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, + .flags = c.VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, + .queueFamilyIndex = graphics_queue_index, + }; + + var command_pool: c.VkCommandPool = undefined; + try mapError(c.vkCreateCommandPool(device, &command_pool_info, null, &command_pool)); + + const command_buffer_info: c.VkCommandBufferAllocateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, + .commandPool = command_pool, + .level = c.VK_COMMAND_BUFFER_LEVEL_PRIMARY, + .commandBufferCount = n, + }; + + var command_buffers: [n]c.VkCommandBuffer = undefined; + try mapError(c.vkAllocateCommandBuffers(device, &command_buffer_info, command_buffers[0..n].ptr)); + + const semaphore_info: c.VkSemaphoreCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, + }; + + const fence_info: c.VkFenceCreateInfo = .{ + .sType = c.VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, + .flags = c.VK_FENCE_CREATE_SIGNALED_BIT, + }; + + var image_available: [n]c.VkSemaphore = undefined; + var render_finished: [n]c.VkSemaphore = undefined; + var in_flight_fence: [n]c.VkFence = undefined; + + inline for (0..n) |index| { + try mapError(c.vkCreateSemaphore(device, &semaphore_info, null, &image_available[index])); + try mapError(c.vkCreateSemaphore(device, &semaphore_info, null, &render_finished[index])); + try mapError(c.vkCreateFence(device, &fence_info, null, &in_flight_fence[index])); + } + + var memory_properties: c.VkPhysicalDeviceMemoryProperties = undefined; + c.vkGetPhysicalDeviceMemoryProperties(self.handle, &memory_properties); + + return Device(n){ + .handle = device, + .graphics_queue = graphics_queue, + .present_queue = present_queue, + .command_pool = command_pool, + .command_buffers = command_buffers, + .image_available = image_available, + .render_finished = render_finished, + .in_flight_fence = in_flight_fence, + .graphics_family = graphics_queue_index, + .present_family = present_queue_index, + .memory_properties = memory_properties, + }; + } +}; |