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const std = @import("std");
const config = @import("config");
const math = @import("sideros").math;
const Input = @import("sideros").Input;
const mods = @import("mods");
const ecs = @import("ecs");
pub const Renderer = @import("renderer");
fn testSystem2(pool: *ecs.Pool) void {
std.debug.print("{any}\n", .{pool.resources.input.isKeyDown(.a)});
}
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer if (gpa.deinit() != .ok) @panic("Leaked memory");
//var global_runtime = mods.GlobalRuntime.init(allocator);
//defer global_runtime.deinit();
//try global_runtime.addFunction("debug", mods.Wasm.debug);
//const file = try std.fs.cwd().openFile("assets/core.wasm", .{});
//const all = try file.readToEndAlloc(allocator, 1_000_000); // 1 MB
//var parser = mods.Parser{
// .bytes = all,
// .byte_idx = 0,
// .allocator = allocator,
//};
//const module = parser.parseModule() catch |err| {
// std.debug.print("[ERROR]: error at byte {x}(0x{x})\n", .{ parser.byte_idx, parser.bytes[parser.byte_idx] });
// return err;
//};
//var runtime = try mods.Runtime.init(allocator, module, &global_runtime);
//defer runtime.deinit(allocator);
//var parameters = [_]usize{17};
//try runtime.callExternal(allocator, "preinit", ¶meters);
var w = try Renderer.Window.create(800, 600, "sideros");
defer w.destroy();
var r = try Renderer.create(allocator, w);
defer r.destroy();
const resources = ecs.Resources{
.window = w,
.renderer = r,
.input = .{ .key_pressed = .{false} ** @intFromEnum(Input.KeyCode.menu) },
};
var pool = try ecs.Pool.init(allocator, resources);
defer pool.deinit();
w.setResources(&pool.resources);
//try pool.addSystemGroup(&[_]entities.System{
// testSystem,
//});
// try pool.addSystemGroup(&[_]ecs.System{
// testSystem2,
// });
// for (0..1000) |_| {
// const entity = try pool.createEntity();
// try pool.addComponent(entity, ecs.components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
// try pool.addComponent(entity, ecs.components.Speed{ .speed = 5.0 });
// }
while (!w.shouldClose()) {
Renderer.Window.pollEvents();
try r.tick();
pool.tick();
}
}
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