1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
const std = @import("std");
const config = @import("config");
const math = @import("sideros").math;
const Input = @import("sideros").Input;
const mods = @import("mods");
const ecs = @import("ecs");
pub const Renderer = @import("renderer");
fn testSystem2(pool: *ecs.Pool) void {
std.debug.print("{any}\n", .{pool.resources.input.isKeyDown(.a)});
}
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer if (gpa.deinit() != .ok) @panic("Leaked memory");
var global_runtime = mods.GlobalRuntime.init(allocator);
defer global_runtime.deinit();
try global_runtime.addFunction("debug", mods.Wasm.debug);
const file = try std.fs.cwd().openFile("assets/core.wasm", .{});
const all = try file.readToEndAlloc(allocator, 1_000_000); // 1 MB
var parser = mods.Parser{
.bytes = all,
.byte_idx = 0,
.allocator = allocator,
};
const module = parser.parseModule() catch |err| {
std.debug.print("[ERROR]: error at byte {x}(0x{x})\n", .{ parser.byte_idx, parser.bytes[parser.byte_idx] });
return err;
};
var runtime = try mods.Runtime.init(allocator, module, &global_runtime);
defer runtime.deinit(allocator);
var parameters = [_]mods.VM.Value{.{ .i32 = 17 }};
try runtime.callExternal(allocator, "preinit", ¶meters);
const result = runtime.stack.pop().?;
std.debug.print("Result of preinit: {any}\n", .{result});
var w = try Renderer.Window.create(800, 600, "sideros");
defer w.destroy();
var r = try Renderer.create(allocator, w);
defer r.destroy();
const resources = ecs.Resources{
.window = w,
.renderer = r,
.input = .{ .key_pressed = .{false} ** @intFromEnum(Input.KeyCode.menu) },
};
var pool = try ecs.Pool.init(allocator, resources);
defer pool.deinit();
w.setResources(&pool.resources);
//try pool.addSystemGroup(&[_]entities.System{
// testSystem,
//});
// try pool.addSystemGroup(&[_]ecs.System{
// testSystem2,
// });
// for (0..1000) |_| {
// const entity = try pool.createEntity();
// try pool.addComponent(entity, ecs.components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
// try pool.addComponent(entity, ecs.components.Speed{ .speed = 5.0 });
// }
while (!w.shouldClose()) {
Renderer.Window.pollEvents();
try r.tick();
pool.tick();
}
}
|