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authorLorenzo Torres <torres@sideros.org>2025-03-23 19:38:34 +0100
committerLorenzo Torres <torres@sideros.org>2025-03-23 19:38:34 +0100
commit1d720c790deca41bea2a98a8f42d68adcc622c52 (patch)
tree8e3fa7ca5d529fa148f59ff117e6766c32fbe203 /src/main.zig
parent874134f3ff726d969fd901fee18c1aceb415c03b (diff)
make the ecs subsystem be a separate module
Diffstat (limited to 'src/main.zig')
-rw-r--r--src/main.zig20
1 files changed, 9 insertions, 11 deletions
diff --git a/src/main.zig b/src/main.zig
index e8ff1d1..fce7776 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -6,14 +6,12 @@ const config = @import("config");
const Renderer = @import("rendering/renderer_vulkan.zig");
const math = @import("math.zig");
const mods = @import("mods");
+const ecs = @import("ecs");
-const components = @import("ecs/components.zig");
-const entities = @import("ecs/entities.zig");
-
-fn testSystem2(pool: *entities.Pool) void {
- for (pool.getQuery(components.Position), 0..) |position, i| {
- const entity = pool.getEntity(i, components.Position);
- if (pool.getComponent(entity, components.Speed)) |speed| {
+fn testSystem2(pool: *ecs.Pool) void {
+ for (pool.getQuery(ecs.components.Position), 0..) |position, i| {
+ const entity = pool.getEntity(i, ecs.components.Position);
+ if (pool.getComponent(entity, ecs.components.Speed)) |speed| {
std.debug.print("entity{d}: {any},{any},{any} {any}\n", .{ i, position.x, position.y, position.z, speed.speed });
}
}
@@ -46,20 +44,20 @@ pub fn main() !void {
const w = try window.Window.create(800, 600, "sideros");
defer w.destroy();
- var pool = try entities.Pool.init(allocator);
+ var pool = try ecs.Pool.init(allocator);
defer pool.deinit(allocator);
//try pool.addSystemGroup(&[_]entities.System{
// testSystem,
//});
- try pool.addSystemGroup(&[_]entities.System{
+ try pool.addSystemGroup(&[_]ecs.System{
testSystem2,
});
for (0..1000) |_| {
const entity = try pool.createEntity();
- try pool.addComponent(entity, components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
- try pool.addComponent(entity, components.Speed{ .speed = 5.0 });
+ try pool.addComponent(entity, ecs.components.Position{ .x = 1.0, .y = 0.5, .z = 3.0 });
+ try pool.addComponent(entity, ecs.components.Speed{ .speed = 5.0 });
}
// TODO(luccie-cmd): Renderer.create shouldn't return an error